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Copyright (c) 2007-2013 IOLA and Ole Laursen. Licensed under the MIT license. */ // first an inline dependency, jquery.colorhelpers.js, we inline it here // for convenience /* Plugin for jQuery for working with colors. * * Version 1.1. * * Inspiration from jQuery color animation plugin by John Resig. * * Released under the MIT license by Ole Laursen, October 2009. * * Examples: * * $.color.parse("#fff").scale('rgb', 0.25).add('a', -0.5).toString() * var c = $.color.extract($("#mydiv"), 'background-color'); * console.log(c.r, c.g, c.b, c.a); * $.color.make(100, 50, 25, 0.4).toString() // returns "rgba(100,50,25,0.4)" * * Note that .scale() and .add() return the same modified object * instead of making a new one. * * V. 1.1: Fix error handling so e.g. parsing an empty string does * produce a color rather than just crashing. */ (function(B){B.color={};B.color.make=function(F,E,C,D){var G={};G.r=F||0;G.g=E||0;G.b=C||0;G.a=D!=null?D:1;G.add=function(J,I){for(var H=0;H=1){return"rgb("+[G.r,G.g,G.b].join(",")+")"}else{return"rgba("+[G.r,G.g,G.b,G.a].join(",")+")"}};G.normalize=function(){function H(J,K,I){return KI?I:K)}G.r=H(0,parseInt(G.r),255);G.g=H(0,parseInt(G.g),255);G.b=H(0,parseInt(G.b),255);G.a=H(0,G.a,1);return G};G.clone=function(){return B.color.make(G.r,G.b,G.g,G.a)};return G.normalize()};B.color.extract=function(D,C){var E;do{E=D.css(C).toLowerCase();if(E!=""&&E!="transparent"){break}D=D.parent()}while(!B.nodeName(D.get(0),"body"));if(E=="rgba(0, 0, 0, 0)"){E="transparent"}return B.color.parse(E)};B.color.parse=function(F){var E,C=B.color.make;if(E=/rgb\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*\)/.exec(F)){return C(parseInt(E[1],10),parseInt(E[2],10),parseInt(E[3],10))}if(E=/rgba\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]+(?:\.[0-9]+)?)\s*\)/.exec(F)){return C(parseInt(E[1],10),parseInt(E[2],10),parseInt(E[3],10),parseFloat(E[4]))}if(E=/rgb\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*\)/.exec(F)){return C(parseFloat(E[1])*2.55,parseFloat(E[2])*2.55,parseFloat(E[3])*2.55)}if(E=/rgba\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\s*\)/.exec(F)){return C(parseFloat(E[1])*2.55,parseFloat(E[2])*2.55,parseFloat(E[3])*2.55,parseFloat(E[4]))}if(E=/#([a-fA-F0-9]{2})([a-fA-F0-9]{2})([a-fA-F0-9]{2})/.exec(F)){return C(parseInt(E[1],16),parseInt(E[2],16),parseInt(E[3],16))}if(E=/#([a-fA-F0-9])([a-fA-F0-9])([a-fA-F0-9])/.exec(F)){return C(parseInt(E[1]+E[1],16),parseInt(E[2]+E[2],16),parseInt(E[3]+E[3],16))}var D=B.trim(F).toLowerCase();if(D=="transparent"){return C(255,255,255,0)}else{E=A[D]||[0,0,0];return C(E[0],E[1],E[2])}};var A={aqua:[0,255,255],azure:[240,255,255],beige:[245,245,220],black:[0,0,0],blue:[0,0,255],brown:[165,42,42],cyan:[0,255,255],darkblue:[0,0,139],darkcyan:[0,139,139],darkgrey:[169,169,169],darkgreen:[0,100,0],darkkhaki:[189,183,107],darkmagenta:[139,0,139],darkolivegreen:[85,107,47],darkorange:[255,140,0],darkorchid:[153,50,204],darkred:[139,0,0],darksalmon:[233,150,122],darkviolet:[148,0,211],fuchsia:[255,0,255],gold:[255,215,0],green:[0,128,0],indigo:[75,0,130],khaki:[240,230,140],lightblue:[173,216,230],lightcyan:[224,255,255],lightgreen:[144,238,144],lightgrey:[211,211,211],lightpink:[255,182,193],lightyellow:[255,255,224],lime:[0,255,0],magenta:[255,0,255],maroon:[128,0,0],navy:[0,0,128],olive:[128,128,0],orange:[255,165,0],pink:[255,192,203],purple:[128,0,128],violet:[128,0,128],red:[255,0,0],silver:[192,192,192],white:[255,255,255],yellow:[255,255,0]}})(jQuery); // the actual Flot code (function($) { // Cache the prototype hasOwnProperty for faster access var hasOwnProperty = Object.prototype.hasOwnProperty; /////////////////////////////////////////////////////////////////////////// // The Canvas object is a wrapper around an HTML5 tag. // // @constructor // @param {string} cls List of classes to apply to the canvas. // @param {element} container Element onto which to append the canvas. // // Requiring a container is a little iffy, but unfortunately canvas // operations don't work unless the canvas is attached to the DOM. function Canvas(cls, container) { var element = container.children("." + cls)[0]; if (element == null) { element = document.createElement("canvas"); element.className = cls; $(element).css({ direction: "ltr", position: "absolute", left: 0, top: 0 }) .appendTo(container); // If HTML5 Canvas isn't available, fall back to [Ex|Flash]canvas if (!element.getContext) { if (window.G_vmlCanvasManager) { element = window.G_vmlCanvasManager.initElement(element); } else { throw new Error("Canvas is not available. If you're using IE with a fall-back such as Excanvas, then there's either a mistake in your conditional include, or the page has no DOCTYPE and is rendering in Quirks Mode."); } } } this.element = element; var context = this.context = element.getContext("2d"); // Determine the screen's ratio of physical to device-independent // pixels. This is the ratio between the canvas width that the browser // advertises and the number of pixels actually present in that space. // The iPhone 4, for example, has a device-independent width of 320px, // but its screen is actually 640px wide. It therefore has a pixel // ratio of 2, while most normal devices have a ratio of 1. var devicePixelRatio = window.devicePixelRatio || 1, backingStoreRatio = context.webkitBackingStorePixelRatio || context.mozBackingStorePixelRatio || context.msBackingStorePixelRatio || context.oBackingStorePixelRatio || context.backingStorePixelRatio || 1; this.pixelRatio = devicePixelRatio / backingStoreRatio; // Size the canvas to match the internal dimensions of its container this.resize(container.width(), container.height()); // Collection of HTML div layers for text overlaid onto the canvas this.textContainer = null; this.text = {}; // Cache of text fragments and metrics, so we can avoid expensively // re-calculating them when the plot is re-rendered in a loop. this._textCache = {}; } // Resizes the canvas to the given dimensions. // // @param {number} width New width of the canvas, in pixels. // @param {number} width New height of the canvas, in pixels. Canvas.prototype.resize = function(width, height) { if (width <= 0 || height <= 0) { throw new Error("Invalid dimensions for plot, width = " + width + ", height = " + height); } var element = this.element, context = this.context, pixelRatio = this.pixelRatio; // Resize the canvas, increasing its density based on the display's // pixel ratio; basically giving it more pixels without increasing the // size of its element, to take advantage of the fact that retina // displays have that many more pixels in the same advertised space. // Resizing should reset the state (excanvas seems to be buggy though) if (this.width != width) { element.width = width * pixelRatio; element.style.width = width + "px"; this.width = width; } if (this.height != height) { element.height = height * pixelRatio; element.style.height = height + "px"; this.height = height; } // Save the context, so we can reset in case we get replotted. The // restore ensure that we're really back at the initial state, and // should be safe even if we haven't saved the initial state yet. context.restore(); context.save(); // Scale the coordinate space to match the display density; so even though we // may have twice as many pixels, we still want lines and other drawing to // appear at the same size; the extra pixels will just make them crisper. context.scale(pixelRatio, pixelRatio); }; // Clears the entire canvas area, not including any overlaid HTML text Canvas.prototype.clear = function() { this.context.clearRect(0, 0, this.width, this.height); }; // Finishes rendering the canvas, including managing the text overlay. Canvas.prototype.render = function() { var cache = this._textCache; // For each text layer, add elements marked as active that haven't // already been rendered, and remove those that are no longer active. for (var layerKey in cache) { if (hasOwnProperty.call(cache, layerKey)) { var layer = this.getTextLayer(layerKey), layerCache = cache[layerKey]; layer.hide(); for (var styleKey in layerCache) { if (hasOwnProperty.call(layerCache, styleKey)) { var styleCache = layerCache[styleKey]; for (var key in styleCache) { if (hasOwnProperty.call(styleCache, key)) { var positions = styleCache[key].positions; for (var i = 0, position; position = positions[i]; i++) { if (position.active) { if (!position.rendered) { layer.append(position.element); position.rendered = true; } } else { positions.splice(i--, 1); if (position.rendered) { position.element.detach(); } } } if (positions.length == 0) { delete styleCache[key]; } } } } } layer.show(); } } }; // Creates (if necessary) and returns the text overlay container. // // @param {string} classes String of space-separated CSS classes used to // uniquely identify the text layer. // @return {object} The jQuery-wrapped text-layer div. Canvas.prototype.getTextLayer = function(classes) { var layer = this.text[classes]; // Create the text layer if it doesn't exist if (layer == null) { // Create the text layer container, if it doesn't exist if (this.textContainer == null) { this.textContainer = $("") .css({ position: "absolute", top: 0, left: 0, bottom: 0, right: 0, 'font-size': "smaller", color: "#545454" }) .insertAfter(this.element); } layer = this.text[classes] = $("") .addClass(classes) .css({ position: "absolute", top: 0, left: 0, bottom: 0, right: 0 }) .appendTo(this.textContainer); } return layer; }; // Creates (if necessary) and returns a text info object. // // The object looks like this: // // { // width: Width of the text's wrapper div. // height: Height of the text's wrapper div. // element: The jQuery-wrapped HTML div containing the text. // positions: Array of positions at which this text is drawn. // } // // The positions array contains objects that look like this: // // { // active: Flag indicating whether the text should be visible. // rendered: Flag indicating whether the text is currently visible. // element: The jQuery-wrapped HTML div containing the text. // x: X coordinate at which to draw the text. // y: Y coordinate at which to draw the text. // } // // Each position after the first receives a clone of the original element. // // The idea is that that the width, height, and general 'identity' of the // text is constant no matter where it is placed; the placements are a // secondary property. // // Canvas maintains a cache of recently-used text info objects; getTextInfo // either returns the cached element or creates a new entry. // // @param {string} layer A string of space-separated CSS classes uniquely // identifying the layer containing this text. // @param {string} text Text string to retrieve info for. // @param {(string|object)=} font Either a string of space-separated CSS // classes or a font-spec object, defining the text's font and style. // @param {number=} angle Angle at which to rotate the text, in degrees. // Angle is currently unused, it will be implemented in the future. // @param {number=} width Maximum width of the text before it wraps. // @return {object} a text info object. Canvas.prototype.getTextInfo = function(layer, text, font, angle, width) { var textStyle, layerCache, styleCache, info; // Cast the value to a string, in case we were given a number or such text = "" + text; // If the font is a font-spec object, generate a CSS font definition if (typeof font === "object") { textStyle = font.style + " " + font.variant + " " + font.weight + " " + font.size + "px/" + font.lineHeight + "px " + font.family; } else { textStyle = font; } // Retrieve (or create) the cache for the text's layer and styles layerCache = this._textCache[layer]; if (layerCache == null) { layerCache = this._textCache[layer] = {}; } styleCache = layerCache[textStyle]; if (styleCache == null) { styleCache = layerCache[textStyle] = {}; } info = styleCache[text]; // If we can't find a matching element in our cache, create a new one if (info == null) { var element = $("").html(text) .css({ position: "absolute", 'max-width': width, top: -9999 }) .appendTo(this.getTextLayer(layer)); if (typeof font === "object") { element.css({ font: textStyle, color: font.color }); } else if (typeof font === "string") { element.addClass(font); } info = styleCache[text] = { width: element.outerWidth(true), height: element.outerHeight(true), element: element, positions: [] }; element.detach(); } return info; }; // Adds a text string to the canvas text overlay. // // The text isn't drawn immediately; it is marked as rendering, which will // result in its addition to the canvas on the next render pass. // // @param {string} layer A string of space-separated CSS classes uniquely // identifying the layer containing this text. // @param {number} x X coordinate at which to draw the text. // @param {number} y Y coordinate at which to draw the text. // @param {string} text Text string to draw. // @param {(string|object)=} font Either a string of space-separated CSS // classes or a font-spec object, defining the text's font and style. // @param {number=} angle Angle at which to rotate the text, in degrees. // Angle is currently unused, it will be implemented in the future. // @param {number=} width Maximum width of the text before it wraps. // @param {string=} halign Horizontal alignment of the text; either "left", // "center" or "right". // @param {string=} valign Vertical alignment of the text; either "top", // "middle" or "bottom". Canvas.prototype.addText = function(layer, x, y, text, font, angle, width, halign, valign) { var info = this.getTextInfo(layer, text, font, angle, width), positions = info.positions; // Tweak the div's position to match the text's alignment if (halign == "center") { x -= info.width / 2; } else if (halign == "right") { x -= info.width; } if (valign == "middle") { y -= info.height / 2; } else if (valign == "bottom") { y -= info.height; } // Determine whether this text already exists at this position. // If so, mark it for inclusion in the next render pass. for (var i = 0, position; position = positions[i]; i++) { if (position.x == x && position.y == y) { position.active = true; return; } } // If the text doesn't exist at this position, create a new entry // For the very first position we'll re-use the original element, // while for subsequent ones we'll clone it. position = { active: true, rendered: false, element: positions.length ? info.element.clone() : info.element, x: x, y: y } positions.push(position); // Move the element to its final position within the container position.element.css({ top: Math.round(y), left: Math.round(x), 'text-align': halign // In case the text wraps }); }; // Removes one or more text strings from the canvas text overlay. // // If no parameters are given, all text within the layer is removed. // // Note that the text is not immediately removed; it is simply marked as // inactive, which will result in its removal on the next render pass. // This avoids the performance penalty for 'clear and redraw' behavior, // where we potentially get rid of all text on a layer, but will likely // add back most or all of it later, as when redrawing axes, for example. // // @param {string} layer A string of space-separated CSS classes uniquely // identifying the layer containing this text. // @param {number=} x X coordinate of the text. // @param {number=} y Y coordinate of the text. // @param {string=} text Text string to remove. // @param {(string|object)=} font Either a string of space-separated CSS // classes or a font-spec object, defining the text's font and style. // @param {number=} angle Angle at which the text is rotated, in degrees. // Angle is currently unused, it will be implemented in the future. Canvas.prototype.removeText = function(layer, x, y, text, font, angle) { if (text == null) { var layerCache = this._textCache[layer]; if (layerCache != null) { for (var styleKey in layerCache) { if (hasOwnProperty.call(layerCache, styleKey)) { var styleCache = layerCache[styleKey]; for (var key in styleCache) { if (hasOwnProperty.call(styleCache, key)) { var positions = styleCache[key].positions; for (var i = 0, position; position = positions[i]; i++) { position.active = false; } } } } } } } else { var positions = this.getTextInfo(layer, text, font, angle).positions; for (var i = 0, position; position = positions[i]; i++) { if (position.x == x && position.y == y) { position.active = false; } } } }; /////////////////////////////////////////////////////////////////////////// // The top-level container for the entire plot. function Plot(placeholder, data_, options_, plugins) { // data is on the form: // [ series1, series2 ... ] // where series is either just the data as [ [x1, y1], [x2, y2], ... ] // or { data: [ [x1, y1], [x2, y2], ... ], label: "some label", ... } var series = [], options = { // the color theme used for graphs colors: ["#edc240", "#afd8f8", "#cb4b4b", "#4da74d", "#9440ed"], legend: { show: true, noColumns: 1, // number of colums in legend table labelFormatter: null, // fn: string -> string labelBoxBorderColor: "#ccc", // border color for the little label boxes container: null, // container (as jQuery object) to put legend in, null means default on top of graph position: "ne", // position of default legend container within plot margin: 5, // distance from grid edge to default legend container within plot backgroundColor: null, // null means auto-detect backgroundOpacity: 0.85, // set to 0 to avoid background sorted: null // default to no legend sorting }, xaxis: { show: null, // null = auto-detect, true = always, false = never position: "bottom", // or "top" mode: null, // null or "time" font: null, // null (derived from CSS in placeholder) or object like { size: 11, lineHeight: 13, style: "italic", weight: "bold", family: "sans-serif", variant: "small-caps" } color: null, // base color, labels, ticks tickColor: null, // possibly different color of ticks, e.g. "rgba(0,0,0,0.15)" transform: null, // null or f: number -> number to transform axis inverseTransform: null, // if transform is set, this should be the inverse function min: null, // min. value to show, null means set automatically max: null, // max. value to show, null means set automatically autoscaleMargin: null, // margin in % to add if auto-setting min/max ticks: null, // either [1, 3] or [[1, "a"], 3] or (fn: axis info -> ticks) or app. number of ticks for auto-ticks tickFormatter: null, // fn: number -> string labelWidth: null, // size of tick labels in pixels labelHeight: null, reserveSpace: null, // whether to reserve space even if axis isn't shown tickLength: null, // size in pixels of ticks, or "full" for whole line alignTicksWithAxis: null, // axis number or null for no sync tickDecimals: null, // no. of decimals, null means auto tickSize: null, // number or [number, "unit"] minTickSize: null // number or [number, "unit"] }, yaxis: { autoscaleMargin: 0.02, position: "left" // or "right" }, xaxes: [], yaxes: [], series: { points: { show: false, radius: 3, lineWidth: 2, // in pixels fill: true, fillColor: "#ffffff", symbol: "circle" // or callback }, lines: { // we don't put in show: false so we can see // whether lines were actively disabled lineWidth: 2, // in pixels fill: false, fillColor: null, steps: false // Omit 'zero', so we can later default its value to // match that of the 'fill' option. }, bars: { show: false, lineWidth: 2, // in pixels barWidth: 1, // in units of the x axis fill: true, fillColor: null, align: "left", // "left", "right", or "center" horizontal: false, zero: true }, shadowSize: 3, highlightColor: null }, grid: { show: true, aboveData: false, color: "#545454", // primary color used for outline and labels backgroundColor: null, // null for transparent, else color borderColor: null, // set if different from the grid color tickColor: null, // color for the ticks, e.g. "rgba(0,0,0,0.15)" margin: 0, // distance from the canvas edge to the grid labelMargin: 5, // in pixels axisMargin: 8, // in pixels borderWidth: 2, // in pixels minBorderMargin: null, // in pixels, null means taken from points radius markings: null, // array of ranges or fn: axes -> array of ranges markingsColor: "#f4f4f4", markingsLineWidth: 2, // interactive stuff clickable: false, hoverable: false, autoHighlight: true, // highlight in case mouse is near mouseActiveRadius: 10 // how far the mouse can be away to activate an item }, interaction: { redrawOverlayInterval: 1000/60 // time between updates, -1 means in same flow }, hooks: {} }, surface = null, // the canvas for the plot itself overlay = null, // canvas for interactive stuff on top of plot eventHolder = null, // jQuery object that events should be bound to ctx = null, octx = null, xaxes = [], yaxes = [], plotOffset = { left: 0, right: 0, top: 0, bottom: 0}, plotWidth = 0, plotHeight = 0, hooks = { processOptions: [], processRawData: [], processDatapoints: [], processOffset: [], drawBackground: [], drawSeries: [], draw: [], bindEvents: [], drawOverlay: [], shutdown: [] }, plot = this; // public functions plot.setData = setData; plot.setupGrid = setupGrid; plot.draw = draw; plot.getPlaceholder = function() { return placeholder; }; plot.getCanvas = function() { return surface.element; }; plot.getPlotOffset = function() { return plotOffset; }; plot.width = function () { return plotWidth; }; plot.height = function () { return plotHeight; }; plot.offset = function () { var o = eventHolder.offset(); o.left += plotOffset.left; o.top += plotOffset.top; return o; }; plot.getData = function () { return series; }; plot.getAxes = function () { var res = {}, i; $.each(xaxes.concat(yaxes), function (_, axis) { if (axis) res[axis.direction + (axis.n != 1 ? axis.n : "") + "axis"] = axis; }); return res; }; plot.getXAxes = function () { return xaxes; }; plot.getYAxes = function () { return yaxes; }; plot.c2p = canvasToAxisCoords; plot.p2c = axisToCanvasCoords; plot.getOptions = function () { return options; }; plot.highlight = highlight; plot.unhighlight = unhighlight; plot.triggerRedrawOverlay = triggerRedrawOverlay; plot.pointOffset = function(point) { return { left: parseInt(xaxes[axisNumber(point, "x") - 1].p2c(+point.x) + plotOffset.left, 10), top: parseInt(yaxes[axisNumber(point, "y") - 1].p2c(+point.y) + plotOffset.top, 10) }; }; plot.shutdown = shutdown; plot.resize = function () { var width = placeholder.width(), height = placeholder.height(); surface.resize(width, height); overlay.resize(width, height); }; // public attributes plot.hooks = hooks; // initialize initPlugins(plot); parseOptions(options_); setupCanvases(); setData(data_); setupGrid(); draw(); bindEvents(); function executeHooks(hook, args) { args = [plot].concat(args); for (var i = 0; i < hook.length; ++i) hook[i].apply(this, args); } function initPlugins() { // References to key classes, allowing plugins to modify them var classes = { Canvas: Canvas }; for (var i = 0; i < plugins.length; ++i) { var p = plugins[i]; p.init(plot, classes); if (p.options) $.extend(true, options, p.options); } } function parseOptions(opts) { $.extend(true, options, opts); // $.extend merges arrays, rather than replacing them. When less // colors are provided than the size of the default palette, we // end up with those colors plus the remaining defaults, which is // not expected behavior; avoid it by replacing them here. if (opts && opts.colors) { options.colors = opts.colors; } if (options.xaxis.color == null) options.xaxis.color = $.color.parse(options.grid.color).scale('a', 0.22).toString(); if (options.yaxis.color == null) options.yaxis.color = $.color.parse(options.grid.color).scale('a', 0.22).toString(); if (options.xaxis.tickColor == null) // grid.tickColor for back-compatibility options.xaxis.tickColor = options.grid.tickColor || options.xaxis.color; if (options.yaxis.tickColor == null) // grid.tickColor for back-compatibility options.yaxis.tickColor = options.grid.tickColor || options.yaxis.color; if (options.grid.borderColor == null) options.grid.borderColor = options.grid.color; if (options.grid.tickColor == null) options.grid.tickColor = $.color.parse(options.grid.color).scale('a', 0.22).toString(); // Fill in defaults for axis options, including any unspecified // font-spec fields, if a font-spec was provided. // If no x/y axis options were provided, create one of each anyway, // since the rest of the code assumes that they exist. var i, axisOptions, axisCount, fontDefaults = { style: placeholder.css("font-style"), size: Math.round(0.8 * (+placeholder.css("font-size").replace("px", "") || 13)), variant: placeholder.css("font-variant"), weight: placeholder.css("font-weight"), family: placeholder.css("font-family") }; fontDefaults.lineHeight = fontDefaults.size * 1.15; axisCount = options.xaxes.length || 1; for (i = 0; i < axisCount; ++i) { axisOptions = options.xaxes[i]; if (axisOptions && !axisOptions.tickColor) { axisOptions.tickColor = axisOptions.color; } axisOptions = $.extend(true, {}, options.xaxis, axisOptions); options.xaxes[i] = axisOptions; if (axisOptions.font) { axisOptions.font = $.extend({}, fontDefaults, axisOptions.font); if (!axisOptions.font.color) { axisOptions.font.color = axisOptions.color; } } } axisCount = options.yaxes.length || 1; for (i = 0; i < axisCount; ++i) { axisOptions = options.yaxes[i]; if (axisOptions && !axisOptions.tickColor) { axisOptions.tickColor = axisOptions.color; } axisOptions = $.extend(true, {}, options.yaxis, axisOptions); options.yaxes[i] = axisOptions; if (axisOptions.font) { axisOptions.font = $.extend({}, fontDefaults, axisOptions.font); if (!axisOptions.font.color) { axisOptions.font.color = axisOptions.color; } } } // backwards compatibility, to be removed in future if (options.xaxis.noTicks && options.xaxis.ticks == null) options.xaxis.ticks = options.xaxis.noTicks; if (options.yaxis.noTicks && options.yaxis.ticks == null) options.yaxis.ticks = options.yaxis.noTicks; if (options.x2axis) { options.xaxes[1] = $.extend(true, {}, options.xaxis, options.x2axis); options.xaxes[1].position = "top"; } if (options.y2axis) { options.yaxes[1] = $.extend(true, {}, options.yaxis, options.y2axis); options.yaxes[1].position = "right"; } if (options.grid.coloredAreas) options.grid.markings = options.grid.coloredAreas; if (options.grid.coloredAreasColor) options.grid.markingsColor = options.grid.coloredAreasColor; if (options.lines) $.extend(true, options.series.lines, options.lines); if (options.points) $.extend(true, options.series.points, options.points); if (options.bars) $.extend(true, options.series.bars, options.bars); if (options.shadowSize != null) options.series.shadowSize = options.shadowSize; if (options.highlightColor != null) options.series.highlightColor = options.highlightColor; // save options on axes for future reference for (i = 0; i < options.xaxes.length; ++i) getOrCreateAxis(xaxes, i + 1).options = options.xaxes[i]; for (i = 0; i < options.yaxes.length; ++i) getOrCreateAxis(yaxes, i + 1).options = options.yaxes[i]; // add hooks from options for (var n in hooks) if (options.hooks[n] && options.hooks[n].length) hooks[n] = hooks[n].concat(options.hooks[n]); executeHooks(hooks.processOptions, [options]); } function setData(d) { series = parseData(d); fillInSeriesOptions(); processData(); } function parseData(d) { var res = []; for (var i = 0; i < d.length; ++i) { var s = $.extend(true, {}, options.series); if (d[i].data != null) { s.data = d[i].data; // move the data instead of deep-copy delete d[i].data; $.extend(true, s, d[i]); d[i].data = s.data; } else s.data = d[i]; res.push(s); } return res; } function axisNumber(obj, coord) { var a = obj[coord + "axis"]; if (typeof a == "object") // if we got a real axis, extract number a = a.n; if (typeof a != "number") a = 1; // default to first axis return a; } function allAxes() { // return flat array without annoying null entries return $.grep(xaxes.concat(yaxes), function (a) { return a; }); } function canvasToAxisCoords(pos) { // return an object with x/y corresponding to all used axes var res = {}, i, axis; for (i = 0; i < xaxes.length; ++i) { axis = xaxes[i]; if (axis && axis.used) res["x" + axis.n] = axis.c2p(pos.left); } for (i = 0; i < yaxes.length; ++i) { axis = yaxes[i]; if (axis && axis.used) res["y" + axis.n] = axis.c2p(pos.top); } if (res.x1 !== undefined) res.x = res.x1; if (res.y1 !== undefined) res.y = res.y1; return res; } function axisToCanvasCoords(pos) { // get canvas coords from the first pair of x/y found in pos var res = {}, i, axis, key; for (i = 0; i < xaxes.length; ++i) { axis = xaxes[i]; if (axis && axis.used) { key = "x" + axis.n; if (pos[key] == null && axis.n == 1) key = "x"; if (pos[key] != null) { res.left = axis.p2c(pos[key]); break; } } } for (i = 0; i < yaxes.length; ++i) { axis = yaxes[i]; if (axis && axis.used) { key = "y" + axis.n; if (pos[key] == null && axis.n == 1) key = "y"; if (pos[key] != null) { res.top = axis.p2c(pos[key]); break; } } } return res; } function getOrCreateAxis(axes, number) { if (!axes[number - 1]) axes[number - 1] = { n: number, // save the number for future reference direction: axes == xaxes ? "x" : "y", options: $.extend(true, {}, axes == xaxes ? options.xaxis : options.yaxis) }; return axes[number - 1]; } function fillInSeriesOptions() { var neededColors = series.length, maxIndex = -1, i; // Subtract the number of series that already have fixed colors or // color indexes from the number that we still need to generate. for (i = 0; i < series.length; ++i) { var sc = series[i].color; if (sc != null) { neededColors--; if (typeof sc == "number" && sc > maxIndex) { maxIndex = sc; } } } // If any of the series have fixed color indexes, then we need to // generate at least as many colors as the highest index. if (neededColors <= maxIndex) { neededColors = maxIndex + 1; } // Generate all the colors, using first the option colors and then // variations on those colors once they're exhausted. var c, colors = [], colorPool = options.colors, colorPoolSize = colorPool.length, variation = 0; for (i = 0; i < neededColors; i++) { c = $.color.parse(colorPool[i % colorPoolSize] || "#666"); // Each time we exhaust the colors in the pool we adjust // a scaling factor used to produce more variations on // those colors. The factor alternates negative/positive // to produce lighter/darker colors. // Reset the variation after every few cycles, or else // it will end up producing only white or black colors. if (i % colorPoolSize == 0 && i) { if (variation >= 0) { if (variation < 0.5) { variation = -variation - 0.2; } else variation = 0; } else variation = -variation; } colors[i] = c.scale('rgb', 1 + variation); } // Finalize the series options, filling in their colors var colori = 0, s; for (i = 0; i < series.length; ++i) { s = series[i]; // assign colors if (s.color == null) { s.color = colors[colori].toString(); ++colori; } else if (typeof s.color == "number") s.color = colors[s.color].toString(); // turn on lines automatically in case nothing is set if (s.lines.show == null) { var v, show = true; for (v in s) if (s[v] && s[v].show) { show = false; break; } if (show) s.lines.show = true; } // If nothing was provided for lines.zero, default it to match // lines.fill, since areas by default should extend to zero. if (s.lines.zero == null) { s.lines.zero = !!s.lines.fill; } // setup axes s.xaxis = getOrCreateAxis(xaxes, axisNumber(s, "x")); s.yaxis = getOrCreateAxis(yaxes, axisNumber(s, "y")); } } function processData() { var topSentry = Number.POSITIVE_INFINITY, bottomSentry = Number.NEGATIVE_INFINITY, fakeInfinity = Number.MAX_VALUE, i, j, k, m, length, s, points, ps, x, y, axis, val, f, p, data, format; function updateAxis(axis, min, max) { if (min < axis.datamin && min != -fakeInfinity) axis.datamin = min; if (max > axis.datamax && max != fakeInfinity) axis.datamax = max; } $.each(allAxes(), function (_, axis) { // init axis axis.datamin = topSentry; axis.datamax = bottomSentry; axis.used = false; }); for (i = 0; i < series.length; ++i) { s = series[i]; s.datapoints = { points: [] }; executeHooks(hooks.processRawData, [ s, s.data, s.datapoints ]); } // first pass: clean and copy data for (i = 0; i < series.length; ++i) { s = series[i]; data = s.data; format = s.datapoints.format; if (!format) { format = []; // find out how to copy format.push({ x: true, number: true, required: true }); format.push({ y: true, number: true, required: true }); if (s.bars.show || (s.lines.show && s.lines.fill)) { var autoscale = !!((s.bars.show && s.bars.zero) || (s.lines.show && s.lines.zero)); format.push({ y: true, number: true, required: false, defaultValue: 0, autoscale: autoscale }); if (s.bars.horizontal) { delete format[format.length - 1].y; format[format.length - 1].x = true; } } s.datapoints.format = format; } if (s.datapoints.pointsize != null) continue; // already filled in s.datapoints.pointsize = format.length; ps = s.datapoints.pointsize; points = s.datapoints.points; var insertSteps = s.lines.show && s.lines.steps; s.xaxis.used = s.yaxis.used = true; for (j = k = 0; j < data.length; ++j, k += ps) { p = data[j]; var nullify = p == null; if (!nullify) { for (m = 0; m < ps; ++m) { val = p[m]; f = format[m]; if (f) { if (f.number && val != null) { val = +val; // convert to number if (isNaN(val)) val = null; else if (val == Infinity) val = fakeInfinity; else if (val == -Infinity) val = -fakeInfinity; } if (val == null) { if (f.required) nullify = true; if (f.defaultValue != null) val = f.defaultValue; } } points[k + m] = val; } } if (nullify) { for (m = 0; m < ps; ++m) { val = points[k + m]; if (val != null) { f = format[m]; // extract min/max info if (f.autoscale) { if (f.x) { updateAxis(s.xaxis, val, val); } if (f.y) { updateAxis(s.yaxis, val, val); } } } points[k + m] = null; } } else { // a little bit of line specific stuff that // perhaps shouldn't be here, but lacking // better means... if (insertSteps && k > 0 && points[k - ps] != null && points[k - ps] != points[k] && points[k - ps + 1] != points[k + 1]) { // copy the point to make room for a middle point for (m = 0; m < ps; ++m) points[k + ps + m] = points[k + m]; // middle point has same y points[k + 1] = points[k - ps + 1]; // we've added a point, better reflect that k += ps; } } } } // give the hooks a chance to run for (i = 0; i < series.length; ++i) { s = series[i]; executeHooks(hooks.processDatapoints, [ s, s.datapoints]); } // second pass: find datamax/datamin for auto-scaling for (i = 0; i < series.length; ++i) { s = series[i]; points = s.datapoints.points; ps = s.datapoints.pointsize; format = s.datapoints.format; var xmin = topSentry, ymin = topSentry, xmax = bottomSentry, ymax = bottomSentry; for (j = 0; j < points.length; j += ps) { if (points[j] == null) continue; for (m = 0; m < ps; ++m) { val = points[j + m]; f = format[m]; if (!f || f.autoscale === false || val == fakeInfinity || val == -fakeInfinity) continue; if (f.x) { if (val < xmin) xmin = val; if (val > xmax) xmax = val; } if (f.y) { if (val < ymin) ymin = val; if (val > ymax) ymax = val; } } } if (s.bars.show) { // make sure we got room for the bar on the dancing floor var delta; switch (s.bars.align) { case "left": delta = 0; break; case "right": delta = -s.bars.barWidth; break; case "center": delta = -s.bars.barWidth / 2; break; default: throw new Error("Invalid bar alignment: " + s.bars.align); } if (s.bars.horizontal) { ymin += delta; ymax += delta + s.bars.barWidth; } else { xmin += delta; xmax += delta + s.bars.barWidth; } } updateAxis(s.xaxis, xmin, xmax); updateAxis(s.yaxis, ymin, ymax); } $.each(allAxes(), function (_, axis) { if (axis.datamin == topSentry) axis.datamin = null; if (axis.datamax == bottomSentry) axis.datamax = null; }); } function setupCanvases() { // Make sure the placeholder is clear of everything except canvases // from a previous plot in this container that we'll try to re-use. placeholder.css("padding", 0) // padding messes up the positioning .children(":not(.flot-base,.flot-overlay)").remove(); if (placeholder.css("position") == 'static') placeholder.css("position", "relative"); // for positioning labels and overlay surface = new Canvas("flot-base", placeholder); overlay = new Canvas("flot-overlay", placeholder); // overlay canvas for interactive features ctx = surface.context; octx = overlay.context; // define which element we're listening for events on eventHolder = $(overlay.element).unbind(); // If we're re-using a plot object, shut down the old one var existing = placeholder.data("plot"); if (existing) { existing.shutdown(); overlay.clear(); } // save in case we get replotted placeholder.data("plot", plot); } function bindEvents() { // bind events if (options.grid.hoverable) { eventHolder.mousemove(onMouseMove); // Use bind, rather than .mouseleave, because we officially // still support jQuery 1.2.6, which doesn't define a shortcut // for mouseenter or mouseleave. This was a bug/oversight that // was fixed somewhere around 1.3.x. We can return to using // .mouseleave when we drop support for 1.2.6. eventHolder.bind("mouseleave", onMouseLeave); } if (options.grid.clickable) eventHolder.click(onClick); executeHooks(hooks.bindEvents, [eventHolder]); } function shutdown() { if (redrawTimeout) clearTimeout(redrawTimeout); eventHolder.unbind("mousemove", onMouseMove); eventHolder.unbind("mouseleave", onMouseLeave); eventHolder.unbind("click", onClick); executeHooks(hooks.shutdown, [eventHolder]); } function setTransformationHelpers(axis) { // set helper functions on the axis, assumes plot area // has been computed already function identity(x) { return x; } var s, m, t = axis.options.transform || identity, it = axis.options.inverseTransform; // precompute how much the axis is scaling a point // in canvas space if (axis.direction == "x") { s = axis.scale = plotWidth / Math.abs(t(axis.max) - t(axis.min)); m = Math.min(t(axis.max), t(axis.min)); } else { s = axis.scale = plotHeight / Math.abs(t(axis.max) - t(axis.min)); s = -s; m = Math.max(t(axis.max), t(axis.min)); } // data point to canvas coordinate if (t == identity) // slight optimization axis.p2c = function (p) { return (p - m) * s; }; else axis.p2c = function (p) { return (t(p) - m) * s; }; // canvas coordinate to data point if (!it) axis.c2p = function (c) { return m + c / s; }; else axis.c2p = function (c) { return it(m + c / s); }; } function measureTickLabels(axis) { var opts = axis.options, ticks = axis.ticks || [], labelWidth = opts.labelWidth || 0, labelHeight = opts.labelHeight || 0, maxWidth = labelWidth || axis.direction == "x" ? Math.floor(surface.width / (ticks.length || 1)) : null; legacyStyles = axis.direction + "Axis " + axis.direction + axis.n + "Axis", layer = "flot-" + axis.direction + "-axis flot-" + axis.direction + axis.n + "-axis " + legacyStyles, font = opts.font || "flot-tick-label tickLabel"; for (var i = 0; i < ticks.length; ++i) { var t = ticks[i]; if (!t.label) continue; var info = surface.getTextInfo(layer, t.label, font, null, maxWidth); labelWidth = Math.max(labelWidth, info.width); labelHeight = Math.max(labelHeight, info.height); } axis.labelWidth = opts.labelWidth || labelWidth; axis.labelHeight = opts.labelHeight || labelHeight; } function allocateAxisBoxFirstPhase(axis) { // find the bounding box of the axis by looking at label // widths/heights and ticks, make room by diminishing the // plotOffset; this first phase only looks at one // dimension per axis, the other dimension depends on the // other axes so will have to wait var lw = axis.labelWidth, lh = axis.labelHeight, pos = axis.options.position, tickLength = axis.options.tickLength, axisMargin = options.grid.axisMargin, padding = options.grid.labelMargin, all = axis.direction == "x" ? xaxes : yaxes, index, innermost; // determine axis margin var samePosition = $.grep(all, function (a) { return a && a.options.position == pos && a.reserveSpace; }); if ($.inArray(axis, samePosition) == samePosition.length - 1) axisMargin = 0; // outermost // determine tick length - if we're innermost, we can use "full" if (tickLength == null) { var sameDirection = $.grep(all, function (a) { return a && a.reserveSpace; }); innermost = $.inArray(axis, sameDirection) == 0; if (innermost) tickLength = "full"; else tickLength = 5; } if (!isNaN(+tickLength)) padding += +tickLength; // compute box if (axis.direction == "x") { lh += padding; if (pos == "bottom") { plotOffset.bottom += lh + axisMargin; axis.box = { top: surface.height - plotOffset.bottom, height: lh }; } else { axis.box = { top: plotOffset.top + axisMargin, height: lh }; plotOffset.top += lh + axisMargin; } } else { lw += padding; if (pos == "left") { axis.box = { left: plotOffset.left + axisMargin, width: lw }; plotOffset.left += lw + axisMargin; } else { plotOffset.right += lw + axisMargin; axis.box = { left: surface.width - plotOffset.right, width: lw }; } } // save for future reference axis.position = pos; axis.tickLength = tickLength; axis.box.padding = padding; axis.innermost = innermost; } function allocateAxisBoxSecondPhase(axis) { // now that all axis boxes have been placed in one // dimension, we can set the remaining dimension coordinates if (axis.direction == "x") { axis.box.left = plotOffset.left - axis.labelWidth / 2; axis.box.width = surface.width - plotOffset.left - plotOffset.right + axis.labelWidth; } else { axis.box.top = plotOffset.top - axis.labelHeight / 2; axis.box.height = surface.height - plotOffset.bottom - plotOffset.top + axis.labelHeight; } } function adjustLayoutForThingsStickingOut() { // possibly adjust plot offset to ensure everything stays // inside the canvas and isn't clipped off var minMargin = options.grid.minBorderMargin, margins = { x: 0, y: 0 }, i, axis; // check stuff from the plot (FIXME: this should just read // a value from the series, otherwise it's impossible to // customize) if (minMargin == null) { minMargin = 0; for (i = 0; i < series.length; ++i) minMargin = Math.max(minMargin, 2 * (series[i].points.radius + series[i].points.lineWidth/2)); } margins.x = margins.y = Math.ceil(minMargin); // check axis labels, note we don't check the actual // labels but instead use the overall width/height to not // jump as much around with replots $.each(allAxes(), function (_, axis) { var dir = axis.direction; if (axis.reserveSpace) margins[dir] = Math.ceil(Math.max(margins[dir], (dir == "x" ? axis.labelWidth : axis.labelHeight) / 2)); }); plotOffset.left = Math.max(margins.x, plotOffset.left); plotOffset.right = Math.max(margins.x, plotOffset.right); plotOffset.top = Math.max(margins.y, plotOffset.top); plotOffset.bottom = Math.max(margins.y, plotOffset.bottom); } function setupGrid() { var i, axes = allAxes(), showGrid = options.grid.show; // Initialize the plot's offset from the edge of the canvas for (var a in plotOffset) { var margin = options.grid.margin || 0; plotOffset[a] = typeof margin == "number" ? margin : margin[a] || 0; } executeHooks(hooks.processOffset, [plotOffset]); // If the grid is visible, add its border width to the offset for (var a in plotOffset) { if(typeof(options.grid.borderWidth) == "object") { plotOffset[a] += showGrid ? options.grid.borderWidth[a] : 0; } else { plotOffset[a] += showGrid ? options.grid.borderWidth : 0; } } // init axes $.each(axes, function (_, axis) { axis.show = axis.options.show; if (axis.show == null) axis.show = axis.used; // by default an axis is visible if it's got data axis.reserveSpace = axis.show || axis.options.reserveSpace; setRange(axis); }); if (showGrid) { var allocatedAxes = $.grep(axes, function (axis) { return axis.reserveSpace; }); $.each(allocatedAxes, function (_, axis) { // make the ticks setupTickGeneration(axis); setTicks(axis); snapRangeToTicks(axis, axis.ticks); // find labelWidth/Height for axis measureTickLabels(axis); }); // with all dimensions calculated, we can compute the // axis bounding boxes, start from the outside // (reverse order) for (i = allocatedAxes.length - 1; i >= 0; --i) allocateAxisBoxFirstPhase(allocatedAxes[i]); // make sure we've got enough space for things that // might stick out adjustLayoutForThingsStickingOut(); $.each(allocatedAxes, function (_, axis) { allocateAxisBoxSecondPhase(axis); }); } plotWidth = surface.width - plotOffset.left - plotOffset.right; plotHeight = surface.height - plotOffset.bottom - plotOffset.top; // now we got the proper plot dimensions, we can compute the scaling $.each(axes, function (_, axis) { setTransformationHelpers(axis); }); if (showGrid) { drawAxisLabels(); } insertLegend(); } function setRange(axis) { var opts = axis.options, min = +(opts.min != null ? opts.min : axis.datamin), max = +(opts.max != null ? opts.max : axis.datamax), delta = max - min; if (delta == 0.0) { // degenerate case var widen = max == 0 ? 1 : 0.01; if (opts.min == null) min -= widen; // always widen max if we couldn't widen min to ensure we // don't fall into min == max which doesn't work if (opts.max == null || opts.min != null) max += widen; } else { // consider autoscaling var margin = opts.autoscaleMargin; if (margin != null) { if (opts.min == null) { min -= delta * margin; // make sure we don't go below zero if all values // are positive if (min < 0 && axis.datamin != null && axis.datamin >= 0) min = 0; } if (opts.max == null) { max += delta * margin; if (max > 0 && axis.datamax != null && axis.datamax <= 0) max = 0; } } } axis.min = min; axis.max = max; } function setupTickGeneration(axis) { var opts = axis.options; // estimate number of ticks var noTicks; if (typeof opts.ticks == "number" && opts.ticks > 0) noTicks = opts.ticks; else // heuristic based on the model a*sqrt(x) fitted to // some data points that seemed reasonable noTicks = 0.3 * Math.sqrt(axis.direction == "x" ? surface.width : surface.height); var delta = (axis.max - axis.min) / noTicks, dec = -Math.floor(Math.log(delta) / Math.LN10), maxDec = opts.tickDecimals; if (maxDec != null && dec > maxDec) { dec = maxDec; } var magn = Math.pow(10, -dec), norm = delta / magn, // norm is between 1.0 and 10.0 size; if (norm < 1.5) { size = 1; } else if (norm < 3) { size = 2; // special case for 2.5, requires an extra decimal if (norm > 2.25 && (maxDec == null || dec + 1 <= maxDec)) { size = 2.5; ++dec; } } else if (norm < 7.5) { size = 5; } else { size = 10; } size *= magn; if (opts.minTickSize != null && size < opts.minTickSize) { size = opts.minTickSize; } axis.delta = delta; axis.tickDecimals = Math.max(0, maxDec != null ? maxDec : dec); axis.tickSize = opts.tickSize || size; // Time mode was moved to a plug-in in 0.8, but since so many people use this // we'll add an especially friendly make sure they remembered to include it. if (opts.mode == "time" && !axis.tickGenerator) { throw new Error("Time mode requires the flot.time plugin."); } // Flot supports base-10 axes; any other mode else is handled by a plug-in, // like flot.time.js. if (!axis.tickGenerator) { axis.tickGenerator = function (axis) { var ticks = [], start = floorInBase(axis.min, axis.tickSize), i = 0, v = Number.NaN, prev; do { prev = v; v = start + i * axis.tickSize; ticks.push(v); ++i; } while (v < axis.max && v != prev); return ticks; }; axis.tickFormatter = function (value, axis) { var factor = axis.tickDecimals ? Math.pow(10, axis.tickDecimals) : 1; var formatted = "" + Math.round(value * factor) / factor; // If tickDecimals was specified, ensure that we have exactly that // much precision; otherwise default to the value's own precision. if (axis.tickDecimals != null) { var decimal = formatted.indexOf("."); var precision = decimal == -1 ? 0 : formatted.length - decimal - 1; if (precision < axis.tickDecimals) { return (precision ? formatted : formatted + ".") + ("" + factor).substr(1, axis.tickDecimals - precision); } } return formatted; }; } if ($.isFunction(opts.tickFormatter)) axis.tickFormatter = function (v, axis) { return "" + opts.tickFormatter(v, axis); }; if (opts.alignTicksWithAxis != null) { var otherAxis = (axis.direction == "x" ? xaxes : yaxes)[opts.alignTicksWithAxis - 1]; if (otherAxis && otherAxis.used && otherAxis != axis) { // consider snapping min/max to outermost nice ticks var niceTicks = axis.tickGenerator(axis); if (niceTicks.length > 0) { if (opts.min == null) axis.min = Math.min(axis.min, niceTicks[0]); if (opts.max == null && niceTicks.length > 1) axis.max = Math.max(axis.max, niceTicks[niceTicks.length - 1]); } axis.tickGenerator = function (axis) { // copy ticks, scaled to this axis var ticks = [], v, i; for (i = 0; i < otherAxis.ticks.length; ++i) { v = (otherAxis.ticks[i].v - otherAxis.min) / (otherAxis.max - otherAxis.min); v = axis.min + v * (axis.max - axis.min); ticks.push(v); } return ticks; }; // we might need an extra decimal since forced // ticks don't necessarily fit naturally if (!axis.mode && opts.tickDecimals == null) { var extraDec = Math.max(0, -Math.floor(Math.log(axis.delta) / Math.LN10) + 1), ts = axis.tickGenerator(axis); // only proceed if the tick interval rounded // with an extra decimal doesn't give us a // zero at end if (!(ts.length > 1 && /\..*0$/.test((ts[1] - ts[0]).toFixed(extraDec)))) axis.tickDecimals = extraDec; } } } } function setTicks(axis) { var oticks = axis.options.ticks, ticks = []; if (oticks == null || (typeof oticks == "number" && oticks > 0)) ticks = axis.tickGenerator(axis); else if (oticks) { if ($.isFunction(oticks)) // generate the ticks ticks = oticks(axis); else ticks = oticks; } // clean up/labelify the supplied ticks, copy them over var i, v; axis.ticks = []; for (i = 0; i < ticks.length; ++i) { var label = null; var t = ticks[i]; if (typeof t == "object") { v = +t[0]; if (t.length > 1) label = t[1]; } else v = +t; if (label == null) label = axis.tickFormatter(v, axis); if (!isNaN(v)) axis.ticks.push({ v: v, label: label }); } } function snapRangeToTicks(axis, ticks) { if (axis.options.autoscaleMargin && ticks.length > 0) { // snap to ticks if (axis.options.min == null) axis.min = Math.min(axis.min, ticks[0].v); if (axis.options.max == null && ticks.length > 1) axis.max = Math.max(axis.max, ticks[ticks.length - 1].v); } } function draw() { surface.clear(); executeHooks(hooks.drawBackground, [ctx]); var grid = options.grid; // draw background, if any if (grid.show && grid.backgroundColor) drawBackground(); if (grid.show && !grid.aboveData) { drawGrid(); } for (var i = 0; i < series.length; ++i) { executeHooks(hooks.drawSeries, [ctx, series[i]]); drawSeries(series[i]); } executeHooks(hooks.draw, [ctx]); if (grid.show && grid.aboveData) { drawGrid(); } surface.render(); // A draw implies that either the axes or data have changed, so we // should probably update the overlay highlights as well. triggerRedrawOverlay(); } function extractRange(ranges, coord) { var axis, from, to, key, axes = allAxes(); for (var i = 0; i < axes.length; ++i) { axis = axes[i]; if (axis.direction == coord) { key = coord + axis.n + "axis"; if (!ranges[key] && axis.n == 1) key = coord + "axis"; // support x1axis as xaxis if (ranges[key]) { from = ranges[key].from; to = ranges[key].to; break; } } } // backwards-compat stuff - to be removed in future if (!ranges[key]) { axis = coord == "x" ? xaxes[0] : yaxes[0]; from = ranges[coord + "1"]; to = ranges[coord + "2"]; } // auto-reverse as an added bonus if (from != null && to != null && from > to) { var tmp = from; from = to; to = tmp; } return { from: from, to: to, axis: axis }; } function drawBackground() { ctx.save(); ctx.translate(plotOffset.left, plotOffset.top); ctx.fillStyle = getColorOrGradient(options.grid.backgroundColor, plotHeight, 0, "rgba(255, 255, 255, 0)"); ctx.fillRect(0, 0, plotWidth, plotHeight); ctx.restore(); } function drawGrid() { var i, axes, bw, bc; ctx.save(); ctx.translate(plotOffset.left, plotOffset.top); // draw markings var markings = options.grid.markings; if (markings) { if ($.isFunction(markings)) { axes = plot.getAxes(); // xmin etc. is backwards compatibility, to be // removed in the future axes.xmin = axes.xaxis.min; axes.xmax = axes.xaxis.max; axes.ymin = axes.yaxis.min; axes.ymax = axes.yaxis.max; markings = markings(axes); } for (i = 0; i < markings.length; ++i) { var m = markings[i], xrange = extractRange(m, "x"), yrange = extractRange(m, "y"); // fill in missing if (xrange.from == null) xrange.from = xrange.axis.min; if (xrange.to == null) xrange.to = xrange.axis.max; if (yrange.from == null) yrange.from = yrange.axis.min; if (yrange.to == null) yrange.to = yrange.axis.max; // clip if (xrange.to < xrange.axis.min || xrange.from > xrange.axis.max || yrange.to < yrange.axis.min || yrange.from > yrange.axis.max) continue; xrange.from = Math.max(xrange.from, xrange.axis.min); xrange.to = Math.min(xrange.to, xrange.axis.max); yrange.from = Math.max(yrange.from, yrange.axis.min); yrange.to = Math.min(yrange.to, yrange.axis.max); if (xrange.from == xrange.to && yrange.from == yrange.to) continue; // then draw xrange.from = xrange.axis.p2c(xrange.from); xrange.to = xrange.axis.p2c(xrange.to); yrange.from = yrange.axis.p2c(yrange.from); yrange.to = yrange.axis.p2c(yrange.to); if (xrange.from == xrange.to || yrange.from == yrange.to) { // draw line ctx.beginPath(); ctx.strokeStyle = m.color || options.grid.markingsColor; ctx.lineWidth = m.lineWidth || options.grid.markingsLineWidth; ctx.moveTo(xrange.from, yrange.from); ctx.lineTo(xrange.to, yrange.to); ctx.stroke(); } else { // fill area ctx.fillStyle = m.color || options.grid.markingsColor; ctx.fillRect(xrange.from, yrange.to, xrange.to - xrange.from, yrange.from - yrange.to); } } } // draw the ticks axes = allAxes(); bw = options.grid.borderWidth; for (var j = 0; j < axes.length; ++j) { var axis = axes[j], box = axis.box, t = axis.tickLength, x, y, xoff, yoff; if (!axis.show || axis.ticks.length == 0) continue; ctx.lineWidth = 1; // find the edges if (axis.direction == "x") { x = 0; if (t == "full") y = (axis.position == "top" ? 0 : plotHeight); else y = box.top - plotOffset.top + (axis.position == "top" ? box.height : 0); } else { y = 0; if (t == "full") x = (axis.position == "left" ? 0 : plotWidth); else x = box.left - plotOffset.left + (axis.position == "left" ? box.width : 0); } // draw tick bar if (!axis.innermost) { ctx.strokeStyle = axis.options.color; ctx.beginPath(); xoff = yoff = 0; if (axis.direction == "x") xoff = plotWidth + 1; else yoff = plotHeight + 1; if (ctx.lineWidth == 1) { if (axis.direction == "x") { y = Math.floor(y) + 0.5; } else { x = Math.floor(x) + 0.5; } } ctx.moveTo(x, y); ctx.lineTo(x + xoff, y + yoff); ctx.stroke(); } // draw ticks ctx.strokeStyle = axis.options.tickColor; ctx.beginPath(); for (i = 0; i < axis.ticks.length; ++i) { var v = axis.ticks[i].v; xoff = yoff = 0; if (isNaN(v) || v < axis.min || v > axis.max // skip those lying on the axes if we got a border || (t == "full" && ((typeof bw == "object" && bw[axis.position] > 0) || bw > 0) && (v == axis.min || v == axis.max))) continue; if (axis.direction == "x") { x = axis.p2c(v); yoff = t == "full" ? -plotHeight : t; if (axis.position == "top") yoff = -yoff; } else { y = axis.p2c(v); xoff = t == "full" ? -plotWidth : t; if (axis.position == "left") xoff = -xoff; } if (ctx.lineWidth == 1) { if (axis.direction == "x") x = Math.floor(x) + 0.5; else y = Math.floor(y) + 0.5; } ctx.moveTo(x, y); ctx.lineTo(x + xoff, y + yoff); } ctx.stroke(); } // draw border if (bw) { // If either borderWidth or borderColor is an object, then draw the border // line by line instead of as one rectangle bc = options.grid.borderColor; if(typeof bw == "object" || typeof bc == "object") { if (typeof bw !== "object") { bw = {top: bw, right: bw, bottom: bw, left: bw}; } if (typeof bc !== "object") { bc = {top: bc, right: bc, bottom: bc, left: bc}; } if (bw.top > 0) { ctx.strokeStyle = bc.top; ctx.lineWidth = bw.top; ctx.beginPath(); ctx.moveTo(0 - bw.left, 0 - bw.top/2); ctx.lineTo(plotWidth, 0 - bw.top/2); ctx.stroke(); } if (bw.right > 0) { ctx.strokeStyle = bc.right; ctx.lineWidth = bw.right; ctx.beginPath(); ctx.moveTo(plotWidth + bw.right / 2, 0 - bw.top); ctx.lineTo(plotWidth + bw.right / 2, plotHeight); ctx.stroke(); } if (bw.bottom > 0) { ctx.strokeStyle = bc.bottom; ctx.lineWidth = bw.bottom; ctx.beginPath(); ctx.moveTo(plotWidth + bw.right, plotHeight + bw.bottom / 2); ctx.lineTo(0, plotHeight + bw.bottom / 2); ctx.stroke(); } if (bw.left > 0) { ctx.strokeStyle = bc.left; ctx.lineWidth = bw.left; ctx.beginPath(); ctx.moveTo(0 - bw.left/2, plotHeight + bw.bottom); ctx.lineTo(0- bw.left/2, 0); ctx.stroke(); } } else { ctx.lineWidth = bw; ctx.strokeStyle = options.grid.borderColor; ctx.strokeRect(-bw/2, -bw/2, plotWidth + bw, plotHeight + bw); } } ctx.restore(); } function drawAxisLabels() { $.each(allAxes(), function (_, axis) { if (!axis.show || axis.ticks.length == 0) return; var box = axis.box, legacyStyles = axis.direction + "Axis " + axis.direction + axis.n + "Axis", layer = "flot-" + axis.direction + "-axis flot-" + axis.direction + axis.n + "-axis " + legacyStyles, font = axis.options.font || "flot-tick-label tickLabel", tick, x, y, halign, valign; surface.removeText(layer); for (var i = 0; i < axis.ticks.length; ++i) { tick = axis.ticks[i]; if (!tick.label || tick.v < axis.min || tick.v > axis.max) continue; if (axis.direction == "x") { halign = "center"; x = plotOffset.left + axis.p2c(tick.v); if (axis.position == "bottom") { y = box.top + box.padding; } else { y = box.top + box.height - box.padding; valign = "bottom"; } } else { valign = "middle"; y = plotOffset.top + axis.p2c(tick.v); if (axis.position == "left") { x = box.left + box.width - box.padding; halign = "right"; } else { x = box.left + box.padding; } } surface.addText(layer, x, y, tick.label, font, null, null, halign, valign); } }); } function drawSeries(series) { if (series.lines.show) drawSeriesLines(series); if (series.bars.show) drawSeriesBars(series); if (series.points.show) drawSeriesPoints(series); } function drawSeriesLines(series) { function plotLine(datapoints, xoffset, yoffset, axisx, axisy) { var points = datapoints.points, ps = datapoints.pointsize, prevx = null, prevy = null; ctx.beginPath(); for (var i = ps; i < points.length; i += ps) { var x1 = points[i - ps], y1 = points[i - ps + 1], x2 = points[i], y2 = points[i + 1]; if (x1 == null || x2 == null) continue; // clip with ymin if (y1 <= y2 && y1 < axisy.min) { if (y2 < axisy.min) continue; // line segment is outside // compute new intersection point x1 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1; y1 = axisy.min; } else if (y2 <= y1 && y2 < axisy.min) { if (y1 < axisy.min) continue; x2 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1; y2 = axisy.min; } // clip with ymax if (y1 >= y2 && y1 > axisy.max) { if (y2 > axisy.max) continue; x1 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1; y1 = axisy.max; } else if (y2 >= y1 && y2 > axisy.max) { if (y1 > axisy.max) continue; x2 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1; y2 = axisy.max; } // clip with xmin if (x1 <= x2 && x1 < axisx.min) { if (x2 < axisx.min) continue; y1 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1; x1 = axisx.min; } else if (x2 <= x1 && x2 < axisx.min) { if (x1 < axisx.min) continue; y2 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1; x2 = axisx.min; } // clip with xmax if (x1 >= x2 && x1 > axisx.max) { if (x2 > axisx.max) continue; y1 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1; x1 = axisx.max; } else if (x2 >= x1 && x2 > axisx.max) { if (x1 > axisx.max) continue; y2 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1; x2 = axisx.max; } if (x1 != prevx || y1 != prevy) ctx.moveTo(axisx.p2c(x1) + xoffset, axisy.p2c(y1) + yoffset); prevx = x2; prevy = y2; ctx.lineTo(axisx.p2c(x2) + xoffset, axisy.p2c(y2) + yoffset); } ctx.stroke(); } function plotLineArea(datapoints, axisx, axisy) { var points = datapoints.points, ps = datapoints.pointsize, bottom = Math.min(Math.max(0, axisy.min), axisy.max), i = 0, top, areaOpen = false, ypos = 1, segmentStart = 0, segmentEnd = 0; // we process each segment in two turns, first forward // direction to sketch out top, then once we hit the // end we go backwards to sketch the bottom while (true) { if (ps > 0 && i > points.length + ps) break; i += ps; // ps is negative if going backwards var x1 = points[i - ps], y1 = points[i - ps + ypos], x2 = points[i], y2 = points[i + ypos]; if (areaOpen) { if (ps > 0 && x1 != null && x2 == null) { // at turning point segmentEnd = i; ps = -ps; ypos = 2; continue; } if (ps < 0 && i == segmentStart + ps) { // done with the reverse sweep ctx.fill(); areaOpen = false; ps = -ps; ypos = 1; i = segmentStart = segmentEnd + ps; continue; } } if (x1 == null || x2 == null) continue; // clip x values // clip with xmin if (x1 <= x2 && x1 < axisx.min) { if (x2 < axisx.min) continue; y1 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1; x1 = axisx.min; } else if (x2 <= x1 && x2 < axisx.min) { if (x1 < axisx.min) continue; y2 = (axisx.min - x1) / (x2 - x1) * (y2 - y1) + y1; x2 = axisx.min; } // clip with xmax if (x1 >= x2 && x1 > axisx.max) { if (x2 > axisx.max) continue; y1 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1; x1 = axisx.max; } else if (x2 >= x1 && x2 > axisx.max) { if (x1 > axisx.max) continue; y2 = (axisx.max - x1) / (x2 - x1) * (y2 - y1) + y1; x2 = axisx.max; } if (!areaOpen) { // open area ctx.beginPath(); ctx.moveTo(axisx.p2c(x1), axisy.p2c(bottom)); areaOpen = true; } // now first check the case where both is outside if (y1 >= axisy.max && y2 >= axisy.max) { ctx.lineTo(axisx.p2c(x1), axisy.p2c(axisy.max)); ctx.lineTo(axisx.p2c(x2), axisy.p2c(axisy.max)); continue; } else if (y1 <= axisy.min && y2 <= axisy.min) { ctx.lineTo(axisx.p2c(x1), axisy.p2c(axisy.min)); ctx.lineTo(axisx.p2c(x2), axisy.p2c(axisy.min)); continue; } // else it's a bit more complicated, there might // be a flat maxed out rectangle first, then a // triangular cutout or reverse; to find these // keep track of the current x values var x1old = x1, x2old = x2; // clip the y values, without shortcutting, we // go through all cases in turn // clip with ymin if (y1 <= y2 && y1 < axisy.min && y2 >= axisy.min) { x1 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1; y1 = axisy.min; } else if (y2 <= y1 && y2 < axisy.min && y1 >= axisy.min) { x2 = (axisy.min - y1) / (y2 - y1) * (x2 - x1) + x1; y2 = axisy.min; } // clip with ymax if (y1 >= y2 && y1 > axisy.max && y2 <= axisy.max) { x1 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1; y1 = axisy.max; } else if (y2 >= y1 && y2 > axisy.max && y1 <= axisy.max) { x2 = (axisy.max - y1) / (y2 - y1) * (x2 - x1) + x1; y2 = axisy.max; } // if the x value was changed we got a rectangle // to fill if (x1 != x1old) { ctx.lineTo(axisx.p2c(x1old), axisy.p2c(y1)); // it goes to (x1, y1), but we fill that below } // fill triangular section, this sometimes result // in redundant points if (x1, y1) hasn't changed // from previous line to, but we just ignore that ctx.lineTo(axisx.p2c(x1), axisy.p2c(y1)); ctx.lineTo(axisx.p2c(x2), axisy.p2c(y2)); // fill the other rectangle if it's there if (x2 != x2old) { ctx.lineTo(axisx.p2c(x2), axisy.p2c(y2)); ctx.lineTo(axisx.p2c(x2old), axisy.p2c(y2)); } } } ctx.save(); ctx.translate(plotOffset.left, plotOffset.top); ctx.lineJoin = "round"; var lw = series.lines.lineWidth, sw = series.shadowSize; // FIXME: consider another form of shadow when filling is turned on if (lw > 0 && sw > 0) { // draw shadow as a thick and thin line with transparency ctx.lineWidth = sw; ctx.strokeStyle = "rgba(0,0,0,0.1)"; // position shadow at angle from the mid of line var angle = Math.PI/18; plotLine(series.datapoints, Math.sin(angle) * (lw/2 + sw/2), Math.cos(angle) * (lw/2 + sw/2), series.xaxis, series.yaxis); ctx.lineWidth = sw/2; plotLine(series.datapoints, Math.sin(angle) * (lw/2 + sw/4), Math.cos(angle) * (lw/2 + sw/4), series.xaxis, series.yaxis); } ctx.lineWidth = lw; ctx.strokeStyle = series.color; var fillStyle = getFillStyle(series.lines, series.color, 0, plotHeight); if (fillStyle) { ctx.fillStyle = fillStyle; plotLineArea(series.datapoints, series.xaxis, series.yaxis); } if (lw > 0) plotLine(series.datapoints, 0, 0, series.xaxis, series.yaxis); ctx.restore(); } function drawSeriesPoints(series) { function plotPoints(datapoints, radius, fillStyle, offset, shadow, axisx, axisy, symbol) { var points = datapoints.points, ps = datapoints.pointsize; for (var i = 0; i < points.length; i += ps) { var x = points[i], y = points[i + 1]; if (x == null || x < axisx.min || x > axisx.max || y < axisy.min || y > axisy.max) continue; ctx.beginPath(); x = axisx.p2c(x); y = axisy.p2c(y) + offset; if (symbol == "circle") ctx.arc(x, y, radius, 0, shadow ? Math.PI : Math.PI * 2, false); else symbol(ctx, x, y, radius, shadow); ctx.closePath(); if (fillStyle) { ctx.fillStyle = fillStyle; ctx.fill(); } ctx.stroke(); } } ctx.save(); ctx.translate(plotOffset.left, plotOffset.top); var lw = series.points.lineWidth, sw = series.shadowSize, radius = series.points.radius, symbol = series.points.symbol; // If the user sets the line width to 0, we change it to a very // small value. A line width of 0 seems to force the default of 1. // Doing the conditional here allows the shadow setting to still be // optional even with a lineWidth of 0. if( lw == 0 ) lw = 0.0001; if (lw > 0 && sw > 0) { // draw shadow in two steps var w = sw / 2; ctx.lineWidth = w; ctx.strokeStyle = "rgba(0,0,0,0.1)"; plotPoints(series.datapoints, radius, null, w + w/2, true, series.xaxis, series.yaxis, symbol); ctx.strokeStyle = "rgba(0,0,0,0.2)"; plotPoints(series.datapoints, radius, null, w/2, true, series.xaxis, series.yaxis, symbol); } ctx.lineWidth = lw; ctx.strokeStyle = series.color; plotPoints(series.datapoints, radius, getFillStyle(series.points, series.color), 0, false, series.xaxis, series.yaxis, symbol); ctx.restore(); } function drawBar(x, y, b, barLeft, barRight, offset, fillStyleCallback, axisx, axisy, c, horizontal, lineWidth) { var left, right, bottom, top, drawLeft, drawRight, drawTop, drawBottom, tmp; // in horizontal mode, we start the bar from the left // instead of from the bottom so it appears to be // horizontal rather than vertical if (horizontal) { drawBottom = drawRight = drawTop = true; drawLeft = false; left = b; right = x; top = y + barLeft; bottom = y + barRight; // account for negative bars if (right < left) { tmp = right; right = left; left = tmp; drawLeft = true; drawRight = false; } } else { drawLeft = drawRight = drawTop = true; drawBottom = false; left = x + barLeft; right = x + barRight; bottom = b; top = y; // account for negative bars if (top < bottom) { tmp = top; top = bottom; bottom = tmp; drawBottom = true; drawTop = false; } } // clip if (right < axisx.min || left > axisx.max || top < axisy.min || bottom > axisy.max) return; if (left < axisx.min) { left = axisx.min; drawLeft = false; } if (right > axisx.max) { right = axisx.max; drawRight = false; } if (bottom < axisy.min) { bottom = axisy.min; drawBottom = false; } if (top > axisy.max) { top = axisy.max; drawTop = false; } left = axisx.p2c(left); bottom = axisy.p2c(bottom); right = axisx.p2c(right); top = axisy.p2c(top); // fill the bar if (fillStyleCallback) { c.beginPath(); c.moveTo(left, bottom); c.lineTo(left, top); c.lineTo(right, top); c.lineTo(right, bottom); c.fillStyle = fillStyleCallback(bottom, top); c.fill(); } // draw outline if (lineWidth > 0 && (drawLeft || drawRight || drawTop || drawBottom)) { c.beginPath(); // FIXME: inline moveTo is buggy with excanvas c.moveTo(left, bottom + offset); if (drawLeft) c.lineTo(left, top + offset); else c.moveTo(left, top + offset); if (drawTop) c.lineTo(right, top + offset); else c.moveTo(right, top + offset); if (drawRight) c.lineTo(right, bottom + offset); else c.moveTo(right, bottom + offset); if (drawBottom) c.lineTo(left, bottom + offset); else c.moveTo(left, bottom + offset); c.stroke(); } } function drawSeriesBars(series) { function plotBars(datapoints, barLeft, barRight, offset, fillStyleCallback, axisx, axisy) { var points = datapoints.points, ps = datapoints.pointsize; for (var i = 0; i < points.length; i += ps) { if (points[i] == null) continue; drawBar(points[i], points[i + 1], points[i + 2], barLeft, barRight, offset, fillStyleCallback, axisx, axisy, ctx, series.bars.horizontal, series.bars.lineWidth); } } ctx.save(); ctx.translate(plotOffset.left, plotOffset.top); // FIXME: figure out a way to add shadows (for instance along the right edge) ctx.lineWidth = series.bars.lineWidth; ctx.strokeStyle = series.color; var barLeft; switch (series.bars.align) { case "left": barLeft = 0; break; case "right": barLeft = -series.bars.barWidth; break; case "center": barLeft = -series.bars.barWidth / 2; break; default: throw new Error("Invalid bar alignment: " + series.bars.align); } var fillStyleCallback = series.bars.fill ? function (bottom, top) { return getFillStyle(series.bars, series.color, bottom, top); } : null; plotBars(series.datapoints, barLeft, barLeft + series.bars.barWidth, 0, fillStyleCallback, series.xaxis, series.yaxis); ctx.restore(); } function getFillStyle(filloptions, seriesColor, bottom, top) { var fill = filloptions.fill; if (!fill) return null; if (filloptions.fillColor) return getColorOrGradient(filloptions.fillColor, bottom, top, seriesColor); var c = $.color.parse(seriesColor); c.a = typeof fill == "number" ? fill : 0.4; c.normalize(); return c.toString(); } function insertLegend() { placeholder.find(".legend").remove(); if (!options.legend.show) return; var fragments = [], entries = [], rowStarted = false, lf = options.legend.labelFormatter, s, label; // Build a list of legend entries, with each having a label and a color for (var i = 0; i < series.length; ++i) { s = series[i]; if (s.label) { label = lf ? lf(s.label, s) : s.label; if (label) { entries.push({ label: label, color: s.color }); } } } // Sort the legend using either the default or a custom comparator if (options.legend.sorted) { if ($.isFunction(options.legend.sorted)) { entries.sort(options.legend.sorted); } else if (options.legend.sorted == "reverse") { entries.reverse(); } else { var ascending = options.legend.sorted != "descending"; entries.sort(function(a, b) { return a.label == b.label ? 0 : ( (a.label < b.label) != ascending ? 1 : -1 // Logical XOR ); }); } } // Generate markup for the list of entries, in their final order for (var i = 0; i < entries.length; ++i) { var entry = entries[i]; if (i % options.legend.noColumns == 0) { if (rowStarted) fragments.push(''); fragments.push(''); rowStarted = true; } fragments.push( '' + '' + entry.label + '' ); } if (rowStarted) fragments.push(''); if (fragments.length == 0) return; var table = '' + fragments.join("") + ''; if (options.legend.container != null) $(options.legend.container).html(table); else { var pos = "", p = options.legend.position, m = options.legend.margin; if (m[0] == null) m = [m, m]; if (p.charAt(0) == "n") pos += 'top:' + (m[1] + plotOffset.top) + 'px;'; else if (p.charAt(0) == "s") pos += 'bottom:' + (m[1] + plotOffset.bottom) + 'px;'; if (p.charAt(1) == "e") pos += 'right:' + (m[0] + plotOffset.right) + 'px;'; else if (p.charAt(1) == "w") pos += 'left:' + (m[0] + plotOffset.left) + 'px;'; var legend = $('' + table.replace('style="', 'style="position:absolute;' + pos +';') + '').appendTo(placeholder); if (options.legend.backgroundOpacity != 0.0) { // put in the transparent background // separately to avoid blended labels and // label boxes var c = options.legend.backgroundColor; if (c == null) { c = options.grid.backgroundColor; if (c && typeof c == "string") c = $.color.parse(c); else c = $.color.extract(legend, 'background-color'); c.a = 1; c = c.toString(); } var div = legend.children(); $(' ').prependTo(legend).css('opacity', options.legend.backgroundOpacity); } } } // interactive features var highlights = [], redrawTimeout = null; // returns the data item the mouse is over, or null if none is found function findNearbyItem(mouseX, mouseY, seriesFilter) { var maxDistance = options.grid.mouseActiveRadius, smallestDistance = maxDistance * maxDistance + 1, item = null, foundPoint = false, i, j, ps; for (i = series.length - 1; i >= 0; --i) { if (!seriesFilter(series[i])) continue; var s = series[i], axisx = s.xaxis, axisy = s.yaxis, points = s.datapoints.points, mx = axisx.c2p(mouseX), // precompute some stuff to make the loop faster my = axisy.c2p(mouseY), maxx = maxDistance / axisx.scale, maxy = maxDistance / axisy.scale; ps = s.datapoints.pointsize; // with inverse transforms, we can't use the maxx/maxy // optimization, sadly if (axisx.options.inverseTransform) maxx = Number.MAX_VALUE; if (axisy.options.inverseTransform) maxy = Number.MAX_VALUE; if (s.lines.show || s.points.show) { for (j = 0; j < points.length; j += ps) { var x = points[j], y = points[j + 1]; if (x == null) continue; // For points and lines, the cursor must be within a // certain distance to the data point if (x - mx > maxx || x - mx < -maxx || y - my > maxy || y - my < -maxy) continue; // We have to calculate distances in pixels, not in // data units, because the scales of the axes may be different var dx = Math.abs(axisx.p2c(x) - mouseX), dy = Math.abs(axisy.p2c(y) - mouseY), dist = dx * dx + dy * dy; // we save the sqrt // use <= to ensure last point takes precedence // (last generally means on top of) if (dist < smallestDistance) { smallestDistance = dist; item = [i, j / ps]; } } } if (s.bars.show && !item) { // no other point can be nearby var barLeft = s.bars.align == "left" ? 0 : -s.bars.barWidth/2, barRight = barLeft + s.bars.barWidth; for (j = 0; j < points.length; j += ps) { var x = points[j], y = points[j + 1], b = points[j + 2]; if (x == null) continue; // for a bar graph, the cursor must be inside the bar if (series[i].bars.horizontal ? (mx <= Math.max(b, x) && mx >= Math.min(b, x) && my >= y + barLeft && my <= y + barRight) : (mx >= x + barLeft && mx <= x + barRight && my >= Math.min(b, y) && my <= Math.max(b, y))) item = [i, j / ps]; } } } if (item) { i = item[0]; j = item[1]; ps = series[i].datapoints.pointsize; return { datapoint: series[i].datapoints.points.slice(j * ps, (j + 1) * ps), dataIndex: j, series: series[i], seriesIndex: i }; } return null; } function onMouseMove(e) { if (options.grid.hoverable) triggerClickHoverEvent("plothover", e, function (s) { return s["hoverable"] != false; }); } function onMouseLeave(e) { if (options.grid.hoverable) triggerClickHoverEvent("plothover", e, function (s) { return false; }); } function onClick(e) { triggerClickHoverEvent("plotclick", e, function (s) { return s["clickable"] != false; }); } // trigger click or hover event (they send the same parameters // so we share their code) function triggerClickHoverEvent(eventname, event, seriesFilter) { var offset = eventHolder.offset(), canvasX = event.pageX - offset.left - plotOffset.left, canvasY = event.pageY - offset.top - plotOffset.top, pos = canvasToAxisCoords({ left: canvasX, top: canvasY }); pos.pageX = event.pageX; pos.pageY = event.pageY; var item = findNearbyItem(canvasX, canvasY, seriesFilter); if (item) { // fill in mouse pos for any listeners out there item.pageX = parseInt(item.series.xaxis.p2c(item.datapoint[0]) + offset.left + plotOffset.left, 10); item.pageY = parseInt(item.series.yaxis.p2c(item.datapoint[1]) + offset.top + plotOffset.top, 10); } if (options.grid.autoHighlight) { // clear auto-highlights for (var i = 0; i < highlights.length; ++i) { var h = highlights[i]; if (h.auto == eventname && !(item && h.series == item.series && h.point[0] == item.datapoint[0] && h.point[1] == item.datapoint[1])) unhighlight(h.series, h.point); } if (item) highlight(item.series, item.datapoint, eventname); } placeholder.trigger(eventname, [ pos, item ]); } function triggerRedrawOverlay() { var t = options.interaction.redrawOverlayInterval; if (t == -1) { // skip event queue drawOverlay(); return; } if (!redrawTimeout) redrawTimeout = setTimeout(drawOverlay, t); } function drawOverlay() { redrawTimeout = null; // draw highlights octx.save(); overlay.clear(); octx.translate(plotOffset.left, plotOffset.top); var i, hi; for (i = 0; i < highlights.length; ++i) { hi = highlights[i]; if (hi.series.bars.show) drawBarHighlight(hi.series, hi.point); else drawPointHighlight(hi.series, hi.point); } octx.restore(); executeHooks(hooks.drawOverlay, [octx]); } function highlight(s, point, auto) { if (typeof s == "number") s = series[s]; if (typeof point == "number") { var ps = s.datapoints.pointsize; point = s.datapoints.points.slice(ps * point, ps * (point + 1)); } var i = indexOfHighlight(s, point); if (i == -1) { highlights.push({ series: s, point: point, auto: auto }); triggerRedrawOverlay(); } else if (!auto) highlights[i].auto = false; } function unhighlight(s, point) { if (s == null && point == null) { highlights = []; triggerRedrawOverlay(); return; } if (typeof s == "number") s = series[s]; if (typeof point == "number") { var ps = s.datapoints.pointsize; point = s.datapoints.points.slice(ps * point, ps * (point + 1)); } var i = indexOfHighlight(s, point); if (i != -1) { highlights.splice(i, 1); triggerRedrawOverlay(); } } function indexOfHighlight(s, p) { for (var i = 0; i < highlights.length; ++i) { var h = highlights[i]; if (h.series == s && h.point[0] == p[0] && h.point[1] == p[1]) return i; } return -1; } function drawPointHighlight(series, point) { var x = point[0], y = point[1], axisx = series.xaxis, axisy = series.yaxis, highlightColor = (typeof series.highlightColor === "string") ? series.highlightColor : $.color.parse(series.color).scale('a', 0.5).toString(); if (x < axisx.min || x > axisx.max || y < axisy.min || y > axisy.max) return; var pointRadius = series.points.radius + series.points.lineWidth / 2; octx.lineWidth = pointRadius; octx.strokeStyle = highlightColor; var radius = 1.5 * pointRadius; x = axisx.p2c(x); y = axisy.p2c(y); octx.beginPath(); if (series.points.symbol == "circle") octx.arc(x, y, radius, 0, 2 * Math.PI, false); else series.points.symbol(octx, x, y, radius, false); octx.closePath(); octx.stroke(); } function drawBarHighlight(series, point) { var highlightColor = (typeof series.highlightColor === "string") ? series.highlightColor : $.color.parse(series.color).scale('a', 0.5).toString(), fillStyle = highlightColor, barLeft = series.bars.align == "left" ? 0 : -series.bars.barWidth/2; octx.lineWidth = series.bars.lineWidth; octx.strokeStyle = highlightColor; drawBar(point[0], point[1], point[2] || 0, barLeft, barLeft + series.bars.barWidth, 0, function () { return fillStyle; }, series.xaxis, series.yaxis, octx, series.bars.horizontal, series.bars.lineWidth); } function getColorOrGradient(spec, bottom, top, defaultColor) { if (typeof spec == "string") return spec; else { // assume this is a gradient spec; IE currently only // supports a simple vertical gradient properly, so that's // what we support too var gradient = ctx.createLinearGradient(0, top, 0, bottom); for (var i = 0, l = spec.colors.length; i < l; ++i) { var c = spec.colors[i]; if (typeof c != "string") { var co = $.color.parse(defaultColor); if (c.brightness != null) co = co.scale('rgb', c.brightness); if (c.opacity != null) co.a *= c.opacity; c = co.toString(); } gradient.addColorStop(i / (l - 1), c); } return gradient; } } } // Add the plot function to the top level of the jQuery object $.plot = function(placeholder, data, options) { //var t0 = new Date(); var plot = new Plot($(placeholder), data, options, $.plot.plugins); //(window.console ? console.log : alert)("time used (msecs): " + ((new Date()).getTime() - t0.getTime())); return plot; }; $.plot.version = "0.8.1"; $.plot.plugins = []; // Also add the plot function as a chainable property $.fn.plot = function(data, options) { return this.each(function() { $.plot(this, data, options); }); }; // round to nearby lower multiple of base function floorInBase(n, base) { return base * Math.floor(n / base); } })(jQuery); jquery.flot.resize.js 0000664 00000004710 15063230113 0010662 0 ustar 00 /* Flot plugin for automatically redrawing plots as the placeholder resizes. Copyright (c) 2007-2013 IOLA and Ole Laursen. Licensed under the MIT license. It works by listening for changes on the placeholder div (through the jQuery resize event plugin) - if the size changes, it will redraw the plot. There are no options. If you need to disable the plugin for some plots, you can just fix the size of their placeholders. */ /* Inline dependency: * jQuery resize event - v1.1 - 3/14/2010 * http://benalman.com/projects/jquery-resize-plugin/ * * Copyright (c) 2010 "Cowboy" Ben Alman * Dual licensed under the MIT and GPL licenses. * http://benalman.com/about/license/ */ (function($,h,c){var a=$([]),e=$.resize=$.extend($.resize,{}),i,k="setTimeout",j="resize",d=j+"-special-event",b="delay",f="throttleWindow";e[b]=250;e[f]=true;$.event.special[j]={setup:function(){if(!e[f]&&this[k]){return false}var l=$(this);a=a.add(l);$.data(this,d,{w:l.width(),h:l.height()});if(a.length===1){g()}},teardown:function(){if(!e[f]&&this[k]){return false}var l=$(this);a=a.not(l);l.removeData(d);if(!a.length){clearTimeout(i)}},add:function(l){if(!e[f]&&this[k]){return false}var n;function m(s,o,p){var q=$(this),r=$.data(this,d);r.w=o!==c?o:q.width();r.h=p!==c?p:q.height();n.apply(this,arguments)}if($.isFunction(l)){n=l;return m}else{n=l.handler;l.handler=m}}};function g(){i=h[k](function(){a.each(function(){var n=$(this),m=n.width(),l=n.height(),o=$.data(this,d);if(m!==o.w||l!==o.h){n.trigger(j,[o.w=m,o.h=l])}});g()},e[b])}})(jQuery,this); (function ($) { var options = { }; // no options function init(plot) { function onResize() { var placeholder = plot.getPlaceholder(); // somebody might have hidden us and we can't plot // when we don't have the dimensions if (placeholder.width() == 0 || placeholder.height() == 0) return; plot.resize(); plot.setupGrid(); plot.draw(); } function bindEvents(plot, eventHolder) { plot.getPlaceholder().resize(onResize); } function shutdown(plot, eventHolder) { plot.getPlaceholder().unbind("resize", onResize); } plot.hooks.bindEvents.push(bindEvents); plot.hooks.shutdown.push(shutdown); } $.plot.plugins.push({ init: init, options: options, name: 'resize', version: '1.0' }); })(jQuery); jquery.flot.pie.js 0000664 00000056073 15063230113 0010147 0 ustar 00 /* Flot plugin for rendering pie charts. Copyright (c) 2007-2013 IOLA and Ole Laursen. Licensed under the MIT license. The plugin assumes that each series has a single data value, and that each value is a positive integer or zero. Negative numbers don't make sense for a pie chart, and have unpredictable results. The values do NOT need to be passed in as percentages; the plugin will calculate the total and per-slice percentages internally. * Created by Brian Medendorp * Updated with contributions from btburnett3, Anthony Aragues and Xavi Ivars The plugin supports these options: series: { pie: { show: true/false radius: 0-1 for percentage of fullsize, or a specified pixel length, or 'auto' innerRadius: 0-1 for percentage of fullsize or a specified pixel length, for creating a donut effect startAngle: 0-2 factor of PI used for starting angle (in radians) i.e 3/2 starts at the top, 0 and 2 have the same result tilt: 0-1 for percentage to tilt the pie, where 1 is no tilt, and 0 is completely flat (nothing will show) offset: { top: integer value to move the pie up or down left: integer value to move the pie left or right, or 'auto' }, stroke: { color: any hexidecimal color value (other formats may or may not work, so best to stick with something like '#FFF') width: integer pixel width of the stroke }, label: { show: true/false, or 'auto' formatter: a user-defined function that modifies the text/style of the label text radius: 0-1 for percentage of fullsize, or a specified pixel length background: { color: any hexidecimal color value (other formats may or may not work, so best to stick with something like '#000') opacity: 0-1 }, threshold: 0-1 for the percentage value at which to hide labels (if they're too small) }, combine: { threshold: 0-1 for the percentage value at which to combine slices (if they're too small) color: any hexidecimal color value (other formats may or may not work, so best to stick with something like '#CCC'), if null, the plugin will automatically use the color of the first slice to be combined label: any text value of what the combined slice should be labeled } highlight: { opacity: 0-1 } } } More detail and specific examples can be found in the included HTML file. */ (function($) { // Maximum redraw attempts when fitting labels within the plot var REDRAW_ATTEMPTS = 10; // Factor by which to shrink the pie when fitting labels within the plot var REDRAW_SHRINK = 0.95; function init(plot) { var canvas = null, target = null, maxRadius = null, centerLeft = null, centerTop = null, processed = false, ctx = null; // interactive variables var highlights = []; // add hook to determine if pie plugin in enabled, and then perform necessary operations plot.hooks.processOptions.push(function(plot, options) { if (options.series.pie.show) { options.grid.show = false; // set labels.show if (options.series.pie.label.show == "auto") { if (options.legend.show) { options.series.pie.label.show = false; } else { options.series.pie.label.show = true; } } // set radius if (options.series.pie.radius == "auto") { if (options.series.pie.label.show) { options.series.pie.radius = 3/4; } else { options.series.pie.radius = 1; } } // ensure sane tilt if (options.series.pie.tilt > 1) { options.series.pie.tilt = 1; } else if (options.series.pie.tilt < 0) { options.series.pie.tilt = 0; } } }); plot.hooks.bindEvents.push(function(plot, eventHolder) { var options = plot.getOptions(); if (options.series.pie.show) { if (options.grid.hoverable) { eventHolder.unbind("mousemove").mousemove(onMouseMove); } if (options.grid.clickable) { eventHolder.unbind("click").click(onClick); } } }); plot.hooks.processDatapoints.push(function(plot, series, data, datapoints) { var options = plot.getOptions(); if (options.series.pie.show) { processDatapoints(plot, series, data, datapoints); } }); plot.hooks.drawOverlay.push(function(plot, octx) { var options = plot.getOptions(); if (options.series.pie.show) { drawOverlay(plot, octx); } }); plot.hooks.draw.push(function(plot, newCtx) { var options = plot.getOptions(); if (options.series.pie.show) { draw(plot, newCtx); } }); function processDatapoints(plot, series, datapoints) { if (!processed) { processed = true; canvas = plot.getCanvas(); target = $(canvas).parent(); options = plot.getOptions(); plot.setData(combine(plot.getData())); } } function combine(data) { var total = 0, combined = 0, numCombined = 0, color = options.series.pie.combine.color, newdata = []; // Fix up the raw data from Flot, ensuring the data is numeric for (var i = 0; i < data.length; ++i) { var value = data[i].data; // If the data is an array, we'll assume that it's a standard // Flot x-y pair, and are concerned only with the second value. // Note how we use the original array, rather than creating a // new one; this is more efficient and preserves any extra data // that the user may have stored in higher indexes. if ($.isArray(value) && value.length == 1) { value = value[0]; } if ($.isArray(value)) { // Equivalent to $.isNumeric() but compatible with jQuery < 1.7 if (!isNaN(parseFloat(value[1])) && isFinite(value[1])) { value[1] = +value[1]; } else { value[1] = 0; } } else if (!isNaN(parseFloat(value)) && isFinite(value)) { value = [1, +value]; } else { value = [1, 0]; } data[i].data = [value]; } // Sum up all the slices, so we can calculate percentages for each for (var i = 0; i < data.length; ++i) { total += data[i].data[0][1]; } // Count the number of slices with percentages below the combine // threshold; if it turns out to be just one, we won't combine. for (var i = 0; i < data.length; ++i) { var value = data[i].data[0][1]; if (value / total <= options.series.pie.combine.threshold) { combined += value; numCombined++; if (!color) { color = data[i].color; } } } for (var i = 0; i < data.length; ++i) { var value = data[i].data[0][1]; if (numCombined < 2 || value / total > options.series.pie.combine.threshold) { newdata.push({ data: [[1, value]], color: data[i].color, label: data[i].label, angle: value * Math.PI * 2 / total, percent: value / (total / 100) }); } } if (numCombined > 1) { newdata.push({ data: [[1, combined]], color: color, label: options.series.pie.combine.label, angle: combined * Math.PI * 2 / total, percent: combined / (total / 100) }); } return newdata; } function draw(plot, newCtx) { if (!target) { return; // if no series were passed } var canvasWidth = plot.getPlaceholder().width(), canvasHeight = plot.getPlaceholder().height(), legendWidth = target.children().filter(".legend").children().width() || 0; ctx = newCtx; // WARNING: HACK! REWRITE THIS CODE AS SOON AS POSSIBLE! // When combining smaller slices into an 'other' slice, we need to // add a new series. Since Flot gives plugins no way to modify the // list of series, the pie plugin uses a hack where the first call // to processDatapoints results in a call to setData with the new // list of series, then subsequent processDatapoints do nothing. // The plugin-global 'processed' flag is used to control this hack; // it starts out false, and is set to true after the first call to // processDatapoints. // Unfortunately this turns future setData calls into no-ops; they // call processDatapoints, the flag is true, and nothing happens. // To fix this we'll set the flag back to false here in draw, when // all series have been processed, so the next sequence of calls to // processDatapoints once again starts out with a slice-combine. // This is really a hack; in 0.9 we need to give plugins a proper // way to modify series before any processing begins. processed = false; // calculate maximum radius and center point maxRadius = Math.min(canvasWidth, canvasHeight / options.series.pie.tilt) / 2; centerTop = canvasHeight / 2 + options.series.pie.offset.top; centerLeft = canvasWidth / 2; if (options.series.pie.offset.left == "auto") { if (options.legend.position.match("w")) { centerLeft += legendWidth / 2; } else { centerLeft -= legendWidth / 2; } } else { centerLeft += options.series.pie.offset.left; } if (centerLeft < maxRadius) { centerLeft = maxRadius; } else if (centerLeft > canvasWidth - maxRadius) { centerLeft = canvasWidth - maxRadius; } var slices = plot.getData(), attempts = 0; // Keep shrinking the pie's radius until drawPie returns true, // indicating that all the labels fit, or we try too many times. do { if (attempts > 0) { maxRadius *= REDRAW_SHRINK; } attempts += 1; clear(); if (options.series.pie.tilt <= 0.8) { drawShadow(); } } while (!drawPie() && attempts < REDRAW_ATTEMPTS) if (attempts >= REDRAW_ATTEMPTS) { clear(); target.prepend("Could not draw pie with labels contained inside canvas"); } if (plot.setSeries && plot.insertLegend) { plot.setSeries(slices); plot.insertLegend(); } // we're actually done at this point, just defining internal functions at this point function clear() { ctx.clearRect(0, 0, canvasWidth, canvasHeight); target.children().filter(".pieLabel, .pieLabelBackground").remove(); } function drawShadow() { var shadowLeft = options.series.pie.shadow.left; var shadowTop = options.series.pie.shadow.top; var edge = 10; var alpha = options.series.pie.shadow.alpha; var radius = options.series.pie.radius > 1 ? options.series.pie.radius : maxRadius * options.series.pie.radius; if (radius >= canvasWidth / 2 - shadowLeft || radius * options.series.pie.tilt >= canvasHeight / 2 - shadowTop || radius <= edge) { return; // shadow would be outside canvas, so don't draw it } ctx.save(); ctx.translate(shadowLeft,shadowTop); ctx.globalAlpha = alpha; ctx.fillStyle = "#000"; // center and rotate to starting position ctx.translate(centerLeft,centerTop); ctx.scale(1, options.series.pie.tilt); //radius -= edge; for (var i = 1; i <= edge; i++) { ctx.beginPath(); ctx.arc(0, 0, radius, 0, Math.PI * 2, false); ctx.fill(); radius -= i; } ctx.restore(); } function drawPie() { var startAngle = Math.PI * options.series.pie.startAngle; var radius = options.series.pie.radius > 1 ? options.series.pie.radius : maxRadius * options.series.pie.radius; // center and rotate to starting position ctx.save(); ctx.translate(centerLeft,centerTop); ctx.scale(1, options.series.pie.tilt); //ctx.rotate(startAngle); // start at top; -- This doesn't work properly in Opera // draw slices ctx.save(); var currentAngle = startAngle; for (var i = 0; i < slices.length; ++i) { slices[i].startAngle = currentAngle; drawSlice(slices[i].angle, slices[i].color, true); } ctx.restore(); // draw slice outlines if (options.series.pie.stroke.width > 0) { ctx.save(); ctx.lineWidth = options.series.pie.stroke.width; currentAngle = startAngle; for (var i = 0; i < slices.length; ++i) { drawSlice(slices[i].angle, options.series.pie.stroke.color, false); } ctx.restore(); } // draw donut hole drawDonutHole(ctx); ctx.restore(); // Draw the labels, returning true if they fit within the plot if (options.series.pie.label.show) { return drawLabels(); } else return true; function drawSlice(angle, color, fill) { if (angle <= 0 || isNaN(angle)) { return; } if (fill) { ctx.fillStyle = color; } else { ctx.strokeStyle = color; ctx.lineJoin = "round"; } ctx.beginPath(); if (Math.abs(angle - Math.PI * 2) > 0.000000001) { ctx.moveTo(0, 0); // Center of the pie } //ctx.arc(0, 0, radius, 0, angle, false); // This doesn't work properly in Opera ctx.arc(0, 0, radius,currentAngle, currentAngle + angle / 2, false); ctx.arc(0, 0, radius,currentAngle + angle / 2, currentAngle + angle, false); ctx.closePath(); //ctx.rotate(angle); // This doesn't work properly in Opera currentAngle += angle; if (fill) { ctx.fill(); } else { ctx.stroke(); } } function drawLabels() { var currentAngle = startAngle; var radius = options.series.pie.label.radius > 1 ? options.series.pie.label.radius : maxRadius * options.series.pie.label.radius; for (var i = 0; i < slices.length; ++i) { if (slices[i].percent >= options.series.pie.label.threshold * 100) { if (!drawLabel(slices[i], currentAngle, i)) { return false; } } currentAngle += slices[i].angle; } return true; function drawLabel(slice, startAngle, index) { if (slice.data[0][1] == 0) { return true; } // format label text var lf = options.legend.labelFormatter, text, plf = options.series.pie.label.formatter; if (lf) { text = lf(slice.label, slice); } else { text = slice.label; } if (plf) { text = plf(text, slice); } var halfAngle = ((startAngle + slice.angle) + startAngle) / 2; var x = centerLeft + Math.round(Math.cos(halfAngle) * radius); var y = centerTop + Math.round(Math.sin(halfAngle) * radius) * options.series.pie.tilt; var html = "" + text + ""; target.append(html); var label = target.children("#pieLabel" + index); var labelTop = (y - label.height() / 2); var labelLeft = (x - label.width() / 2); label.css("top", labelTop); label.css("left", labelLeft); // check to make sure that the label is not outside the canvas if (0 - labelTop > 0 || 0 - labelLeft > 0 || canvasHeight - (labelTop + label.height()) < 0 || canvasWidth - (labelLeft + label.width()) < 0) { return false; } if (options.series.pie.label.background.opacity != 0) { // put in the transparent background separately to avoid blended labels and label boxes var c = options.series.pie.label.background.color; if (c == null) { c = slice.color; } var pos = "top:" + labelTop + "px;left:" + labelLeft + "px;"; $("") .css("opacity", options.series.pie.label.background.opacity) .insertBefore(label); } return true; } // end individual label function } // end drawLabels function } // end drawPie function } // end draw function // Placed here because it needs to be accessed from multiple locations function drawDonutHole(layer) { if (options.series.pie.innerRadius > 0) { // subtract the center layer.save(); var innerRadius = options.series.pie.innerRadius > 1 ? options.series.pie.innerRadius : maxRadius * options.series.pie.innerRadius; layer.globalCompositeOperation = "destination-out"; // this does not work with excanvas, but it will fall back to using the stroke color layer.beginPath(); layer.fillStyle = options.series.pie.stroke.color; layer.arc(0, 0, innerRadius, 0, Math.PI * 2, false); layer.fill(); layer.closePath(); layer.restore(); // add inner stroke layer.save(); layer.beginPath(); layer.strokeStyle = options.series.pie.stroke.color; layer.arc(0, 0, innerRadius, 0, Math.PI * 2, false); layer.stroke(); layer.closePath(); layer.restore(); // TODO: add extra shadow inside hole (with a mask) if the pie is tilted. } } //-- Additional Interactive related functions -- function isPointInPoly(poly, pt) { for(var c = false, i = -1, l = poly.length, j = l - 1; ++i < l; j = i) ((poly[i][1] <= pt[1] && pt[1] < poly[j][1]) || (poly[j][1] <= pt[1] && pt[1]< poly[i][1])) && (pt[0] < (poly[j][0] - poly[i][0]) * (pt[1] - poly[i][1]) / (poly[j][1] - poly[i][1]) + poly[i][0]) && (c = !c); return c; } function findNearbySlice(mouseX, mouseY) { var slices = plot.getData(), options = plot.getOptions(), radius = options.series.pie.radius > 1 ? options.series.pie.radius : maxRadius * options.series.pie.radius, x, y; for (var i = 0; i < slices.length; ++i) { var s = slices[i]; if (s.pie.show) { ctx.save(); ctx.beginPath(); ctx.moveTo(0, 0); // Center of the pie //ctx.scale(1, options.series.pie.tilt); // this actually seems to break everything when here. ctx.arc(0, 0, radius, s.startAngle, s.startAngle + s.angle / 2, false); ctx.arc(0, 0, radius, s.startAngle + s.angle / 2, s.startAngle + s.angle, false); ctx.closePath(); x = mouseX - centerLeft; y = mouseY - centerTop; if (ctx.isPointInPath) { if (ctx.isPointInPath(mouseX - centerLeft, mouseY - centerTop)) { ctx.restore(); return { datapoint: [s.percent, s.data], dataIndex: 0, series: s, seriesIndex: i }; } } else { // excanvas for IE doesn;t support isPointInPath, this is a workaround. var p1X = radius * Math.cos(s.startAngle), p1Y = radius * Math.sin(s.startAngle), p2X = radius * Math.cos(s.startAngle + s.angle / 4), p2Y = radius * Math.sin(s.startAngle + s.angle / 4), p3X = radius * Math.cos(s.startAngle + s.angle / 2), p3Y = radius * Math.sin(s.startAngle + s.angle / 2), p4X = radius * Math.cos(s.startAngle + s.angle / 1.5), p4Y = radius * Math.sin(s.startAngle + s.angle / 1.5), p5X = radius * Math.cos(s.startAngle + s.angle), p5Y = radius * Math.sin(s.startAngle + s.angle), arrPoly = [[0, 0], [p1X, p1Y], [p2X, p2Y], [p3X, p3Y], [p4X, p4Y], [p5X, p5Y]], arrPoint = [x, y]; // TODO: perhaps do some mathmatical trickery here with the Y-coordinate to compensate for pie tilt? if (isPointInPoly(arrPoly, arrPoint)) { ctx.restore(); return { datapoint: [s.percent, s.data], dataIndex: 0, series: s, seriesIndex: i }; } } ctx.restore(); } } return null; } function onMouseMove(e) { triggerClickHoverEvent("plothover", e); } function onClick(e) { triggerClickHoverEvent("plotclick", e); } // trigger click or hover event (they send the same parameters so we share their code) function triggerClickHoverEvent(eventname, e) { var offset = plot.offset(); var canvasX = parseInt(e.pageX - offset.left); var canvasY = parseInt(e.pageY - offset.top); var item = findNearbySlice(canvasX, canvasY); if (options.grid.autoHighlight) { // clear auto-highlights for (var i = 0; i < highlights.length; ++i) { var h = highlights[i]; if (h.auto == eventname && !(item && h.series == item.series)) { unhighlight(h.series); } } } // highlight the slice if (item) { highlight(item.series, eventname); } // trigger any hover bind events var pos = { pageX: e.pageX, pageY: e.pageY }; target.trigger(eventname, [pos, item]); } function highlight(s, auto) { //if (typeof s == "number") { // s = series[s]; //} var i = indexOfHighlight(s); if (i == -1) { highlights.push({ series: s, auto: auto }); plot.triggerRedrawOverlay(); } else if (!auto) { highlights[i].auto = false; } } function unhighlight(s) { if (s == null) { highlights = []; plot.triggerRedrawOverlay(); } //if (typeof s == "number") { // s = series[s]; //} var i = indexOfHighlight(s); if (i != -1) { highlights.splice(i, 1); plot.triggerRedrawOverlay(); } } function indexOfHighlight(s) { for (var i = 0; i < highlights.length; ++i) { var h = highlights[i]; if (h.series == s) return i; } return -1; } function drawOverlay(plot, octx) { var options = plot.getOptions(); var radius = options.series.pie.radius > 1 ? options.series.pie.radius : maxRadius * options.series.pie.radius; octx.save(); octx.translate(centerLeft, centerTop); octx.scale(1, options.series.pie.tilt); for (var i = 0; i < highlights.length; ++i) { drawHighlight(highlights[i].series); } drawDonutHole(octx); octx.restore(); function drawHighlight(series) { if (series.angle <= 0 || isNaN(series.angle)) { return; } //octx.fillStyle = parseColor(options.series.pie.highlight.color).scale(null, null, null, options.series.pie.highlight.opacity).toString(); octx.fillStyle = "rgba(255, 255, 255, " + options.series.pie.highlight.opacity + ")"; // this is temporary until we have access to parseColor octx.beginPath(); if (Math.abs(series.angle - Math.PI * 2) > 0.000000001) { octx.moveTo(0, 0); // Center of the pie } octx.arc(0, 0, radius, series.startAngle, series.startAngle + series.angle / 2, false); octx.arc(0, 0, radius, series.startAngle + series.angle / 2, series.startAngle + series.angle, false); octx.closePath(); octx.fill(); } } } // end init (plugin body) // define pie specific options and their default values var options = { series: { pie: { show: false, radius: "auto", // actual radius of the visible pie (based on full calculated radius if <=1, or hard pixel value) innerRadius: 0, /* for donut */ startAngle: 3/2, tilt: 1, shadow: { left: 5, // shadow left offset top: 15, // shadow top offset alpha: 0.02 // shadow alpha }, offset: { top: 0, left: "auto" }, stroke: { color: "#fff", width: 1 }, label: { show: "auto", formatter: function(label, slice) { return "" + label + "" + Math.round(slice.percent) + "%"; }, // formatter function radius: 1, // radius at which to place the labels (based on full calculated radius if <=1, or hard pixel value) background: { color: null, opacity: 0 }, threshold: 0 // percentage at which to hide the label (i.e. the slice is too narrow) }, combine: { threshold: -1, // percentage at which to combine little slices into one larger slice color: null, // color to give the new slice (auto-generated if null) label: "Other" // label to give the new slice }, highlight: { //color: "#fff", // will add this functionality once parseColor is available opacity: 0.5 } } } }; $.plot.plugins.push({ init: init, options: options, name: "pie", version: "1.1" }); })(jQuery); jquery.colorhelpers.js 0000664 00000013736 15063242610 0011134 0 ustar 00 /* Plugin for jQuery for working with colors. * * Version 1.1. * * Inspiration from jQuery color animation plugin by John Resig. * * Released under the MIT license by Ole Laursen, October 2009. * * Examples: * * $.color.parse("#fff").scale('rgb', 0.25).add('a', -0.5).toString() * var c = $.color.extract($("#mydiv"), 'background-color'); * console.log(c.r, c.g, c.b, c.a); * $.color.make(100, 50, 25, 0.4).toString() // returns "rgba(100,50,25,0.4)" * * Note that .scale() and .add() return the same modified object * instead of making a new one. * * V. 1.1: Fix error handling so e.g. parsing an empty string does * produce a color rather than just crashing. */ (function($) { $.color = {}; // construct color object with some convenient chainable helpers $.color.make = function (r, g, b, a) { var o = {}; o.r = r || 0; o.g = g || 0; o.b = b || 0; o.a = a != null ? a : 1; o.add = function (c, d) { for (var i = 0; i < c.length; ++i) o[c.charAt(i)] += d; return o.normalize(); }; o.scale = function (c, f) { for (var i = 0; i < c.length; ++i) o[c.charAt(i)] *= f; return o.normalize(); }; o.toString = function () { if (o.a >= 1.0) { return "rgb("+[o.r, o.g, o.b].join(",")+")"; } else { return "rgba("+[o.r, o.g, o.b, o.a].join(",")+")"; } }; o.normalize = function () { function clamp(min, value, max) { return value < min ? min: (value > max ? max: value); } o.r = clamp(0, parseInt(o.r), 255); o.g = clamp(0, parseInt(o.g), 255); o.b = clamp(0, parseInt(o.b), 255); o.a = clamp(0, o.a, 1); return o; }; o.clone = function () { return $.color.make(o.r, o.b, o.g, o.a); }; return o.normalize(); } // extract CSS color property from element, going up in the DOM // if it's "transparent" $.color.extract = function (elem, css) { var c; do { c = elem.css(css).toLowerCase(); // keep going until we find an element that has color, or // we hit the body if (c != '' && c != 'transparent') break; elem = elem.parent(); } while (!$.nodeName(elem.get(0), "body")); // catch Safari's way of signalling transparent if (c == "rgba(0, 0, 0, 0)") c = "transparent"; return $.color.parse(c); } // parse CSS color string (like "rgb(10, 32, 43)" or "#fff"), // returns color object, if parsing failed, you get black (0, 0, // 0) out $.color.parse = function (str) { var res, m = $.color.make; // Look for rgb(num,num,num) if (res = /rgb\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*\)/.exec(str)) return m(parseInt(res[1], 10), parseInt(res[2], 10), parseInt(res[3], 10)); // Look for rgba(num,num,num,num) if (res = /rgba\(\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]{1,3})\s*,\s*([0-9]+(?:\.[0-9]+)?)\s*\)/.exec(str)) return m(parseInt(res[1], 10), parseInt(res[2], 10), parseInt(res[3], 10), parseFloat(res[4])); // Look for rgb(num%,num%,num%) if (res = /rgb\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*\)/.exec(str)) return m(parseFloat(res[1])*2.55, parseFloat(res[2])*2.55, parseFloat(res[3])*2.55); // Look for rgba(num%,num%,num%,num) if (res = /rgba\(\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\%\s*,\s*([0-9]+(?:\.[0-9]+)?)\s*\)/.exec(str)) return m(parseFloat(res[1])*2.55, parseFloat(res[2])*2.55, parseFloat(res[3])*2.55, parseFloat(res[4])); // Look for #a0b1c2 if (res = /#([a-fA-F0-9]{2})([a-fA-F0-9]{2})([a-fA-F0-9]{2})/.exec(str)) return m(parseInt(res[1], 16), parseInt(res[2], 16), parseInt(res[3], 16)); // Look for #fff if (res = /#([a-fA-F0-9])([a-fA-F0-9])([a-fA-F0-9])/.exec(str)) return m(parseInt(res[1]+res[1], 16), parseInt(res[2]+res[2], 16), parseInt(res[3]+res[3], 16)); // Otherwise, we're most likely dealing with a named color var name = $.trim(str).toLowerCase(); if (name == "transparent") return m(255, 255, 255, 0); else { // default to black res = lookupColors[name] || [0, 0, 0]; return m(res[0], res[1], res[2]); } } var lookupColors = { aqua:[0,255,255], azure:[240,255,255], beige:[245,245,220], black:[0,0,0], blue:[0,0,255], brown:[165,42,42], cyan:[0,255,255], darkblue:[0,0,139], darkcyan:[0,139,139], darkgrey:[169,169,169], darkgreen:[0,100,0], darkkhaki:[189,183,107], darkmagenta:[139,0,139], darkolivegreen:[85,107,47], darkorange:[255,140,0], darkorchid:[153,50,204], darkred:[139,0,0], darksalmon:[233,150,122], darkviolet:[148,0,211], fuchsia:[255,0,255], gold:[255,215,0], green:[0,128,0], indigo:[75,0,130], khaki:[240,230,140], lightblue:[173,216,230], lightcyan:[224,255,255], lightgreen:[144,238,144], lightgrey:[211,211,211], lightpink:[255,182,193], lightyellow:[255,255,224], lime:[0,255,0], magenta:[255,0,255], maroon:[128,0,0], navy:[0,0,128], olive:[128,128,0], orange:[255,165,0], pink:[255,192,203], purple:[128,0,128], violet:[128,0,128], red:[255,0,0], silver:[192,192,192], white:[255,255,255], yellow:[255,255,0] }; })(jQuery); build.log 0000664 00000000000 15063242610 0006335 0 ustar 00 jquery.flot.image.js 0000664 00000016300 15063242610 0010446 0 ustar 00 /* Flot plugin for plotting images. Copyright (c) 2007-2013 IOLA and Ole Laursen. Licensed under the MIT license. The data syntax is [ [ image, x1, y1, x2, y2 ], ... ] where (x1, y1) and (x2, y2) are where you intend the two opposite corners of the image to end up in the plot. Image must be a fully loaded Javascript image (you can make one with new Image()). If the image is not complete, it's skipped when plotting. There are two helpers included for retrieving images. The easiest work the way that you put in URLs instead of images in the data, like this: [ "myimage.png", 0, 0, 10, 10 ] Then call $.plot.image.loadData( data, options, callback ) where data and options are the same as you pass in to $.plot. This loads the images, replaces the URLs in the data with the corresponding images and calls "callback" when all images are loaded (or failed loading). In the callback, you can then call $.plot with the data set. See the included example. A more low-level helper, $.plot.image.load(urls, callback) is also included. Given a list of URLs, it calls callback with an object mapping from URL to Image object when all images are loaded or have failed loading. The plugin supports these options: series: { images: { show: boolean anchor: "corner" or "center" alpha: [ 0, 1 ] } } They can be specified for a specific series: $.plot( $("#placeholder"), [{ data: [ ... ], images: { ... } ]) Note that because the data format is different from usual data points, you can't use images with anything else in a specific data series. Setting "anchor" to "center" causes the pixels in the image to be anchored at the corner pixel centers inside of at the pixel corners, effectively letting half a pixel stick out to each side in the plot. A possible future direction could be support for tiling for large images (like Google Maps). */ (function ($) { var options = { series: { images: { show: false, alpha: 1, anchor: "corner" // or "center" } } }; $.plot.image = {}; $.plot.image.loadDataImages = function (series, options, callback) { var urls = [], points = []; var defaultShow = options.series.images.show; $.each(series, function (i, s) { if (!(defaultShow || s.images.show)) return; if (s.data) s = s.data; $.each(s, function (i, p) { if (typeof p[0] == "string") { urls.push(p[0]); points.push(p); } }); }); $.plot.image.load(urls, function (loadedImages) { $.each(points, function (i, p) { var url = p[0]; if (loadedImages[url]) p[0] = loadedImages[url]; }); callback(); }); } $.plot.image.load = function (urls, callback) { var missing = urls.length, loaded = {}; if (missing == 0) callback({}); $.each(urls, function (i, url) { var handler = function () { --missing; loaded[url] = this; if (missing == 0) callback(loaded); }; $('').load(handler).error(handler).attr('src', url); }); }; function drawSeries(plot, ctx, series) { var plotOffset = plot.getPlotOffset(); if (!series.images || !series.images.show) return; var points = series.datapoints.points, ps = series.datapoints.pointsize; for (var i = 0; i < points.length; i += ps) { var img = points[i], x1 = points[i + 1], y1 = points[i + 2], x2 = points[i + 3], y2 = points[i + 4], xaxis = series.xaxis, yaxis = series.yaxis, tmp; // actually we should check img.complete, but it // appears to be a somewhat unreliable indicator in // IE6 (false even after load event) if (!img || img.width <= 0 || img.height <= 0) continue; if (x1 > x2) { tmp = x2; x2 = x1; x1 = tmp; } if (y1 > y2) { tmp = y2; y2 = y1; y1 = tmp; } // if the anchor is at the center of the pixel, expand the // image by 1/2 pixel in each direction if (series.images.anchor == "center") { tmp = 0.5 * (x2-x1) / (img.width - 1); x1 -= tmp; x2 += tmp; tmp = 0.5 * (y2-y1) / (img.height - 1); y1 -= tmp; y2 += tmp; } // clip if (x1 == x2 || y1 == y2 || x1 >= xaxis.max || x2 <= xaxis.min || y1 >= yaxis.max || y2 <= yaxis.min) continue; var sx1 = 0, sy1 = 0, sx2 = img.width, sy2 = img.height; if (x1 < xaxis.min) { sx1 += (sx2 - sx1) * (xaxis.min - x1) / (x2 - x1); x1 = xaxis.min; } if (x2 > xaxis.max) { sx2 += (sx2 - sx1) * (xaxis.max - x2) / (x2 - x1); x2 = xaxis.max; } if (y1 < yaxis.min) { sy2 += (sy1 - sy2) * (yaxis.min - y1) / (y2 - y1); y1 = yaxis.min; } if (y2 > yaxis.max) { sy1 += (sy1 - sy2) * (yaxis.max - y2) / (y2 - y1); y2 = yaxis.max; } x1 = xaxis.p2c(x1); x2 = xaxis.p2c(x2); y1 = yaxis.p2c(y1); y2 = yaxis.p2c(y2); // the transformation may have swapped us if (x1 > x2) { tmp = x2; x2 = x1; x1 = tmp; } if (y1 > y2) { tmp = y2; y2 = y1; y1 = tmp; } tmp = ctx.globalAlpha; ctx.globalAlpha *= series.images.alpha; ctx.drawImage(img, sx1, sy1, sx2 - sx1, sy2 - sy1, x1 + plotOffset.left, y1 + plotOffset.top, x2 - x1, y2 - y1); ctx.globalAlpha = tmp; } } function processRawData(plot, series, data, datapoints) { if (!series.images.show) return; // format is Image, x1, y1, x2, y2 (opposite corners) datapoints.format = [ { required: true }, { x: true, number: true, required: true }, { y: true, number: true, required: true }, { x: true, number: true, required: true }, { y: true, number: true, required: true } ]; } function init(plot) { plot.hooks.processRawData.push(processRawData); plot.hooks.drawSeries.push(drawSeries); } $.plot.plugins.push({ init: init, options: options, name: 'image', version: '1.1' }); })(jQuery); excanvas.min.js 0000664 00000045562 15063242610 0007511 0 ustar 00 if(!document.createElement("canvas").getContext){(function(){var ab=Math;var n=ab.round;var l=ab.sin;var A=ab.cos;var H=ab.abs;var N=ab.sqrt;var d=10;var f=d/2;var z=+navigator.userAgent.match(/MSIE ([\d.]+)?/)[1];function y(){return this.context_||(this.context_=new D(this))}var t=Array.prototype.slice;function g(j,m,p){var i=t.call(arguments,2);return function(){return 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Read more at the website: Take a look at the the examples in examples/index.html; they should give a good impression of what Flot can do, and the source code of the examples is probably the fastest way to learn how to use Flot. ## Installation ## Just include the Javascript file after you've included jQuery. Generally, all browsers that support the HTML5 canvas tag are supported. For support for Internet Explorer < 9, you can use [Excanvas] [excanvas], a canvas emulator; this is used in the examples bundled with Flot. You just include the excanvas script like this: ```html ``` If it's not working on your development IE 6.0, check that it has support for VML which Excanvas is relying on. It appears that some stripped down versions used for test environments on virtual machines lack the VML support. You can also try using [Flashcanvas][flashcanvas], which uses Flash to do the emulation. Although Flash can be a bit slower to load than VML, if you've got a lot of points, the Flash version can be much faster overall. Flot contains some wrapper code for activating Excanvas which Flashcanvas is compatible with. You need at least jQuery 1.2.6, but try at least 1.3.2 for interactive charts because of performance improvements in event handling. ## Basic usage ## Create a placeholder div to put the graph in: ```html ``` You need to set the width and height of this div, otherwise the plot library doesn't know how to scale the graph. You can do it inline like this: ```html ``` You can also do it with an external stylesheet. Make sure that the placeholder isn't within something with a display:none CSS property - in that case, Flot has trouble measuring label dimensions which results in garbled looks and might have trouble measuring the placeholder dimensions which is fatal (it'll throw an exception). Then when the div is ready in the DOM, which is usually on document ready, run the plot function: ```js $.plot($("#placeholder"), data, options); ``` Here, data is an array of data series and options is an object with settings if you want to customize the plot. Take a look at the examples for some ideas of what to put in or look at the [API reference](API.md). Here's a quick example that'll draw a line from (0, 0) to (1, 1): ```js $.plot($("#placeholder"), [ [[0, 0], [1, 1]] ], { yaxis: { max: 1 } }); ``` The plot function immediately draws the chart and then returns a plot object with a couple of methods. ## What's with the name? ## First: it's pronounced with a short o, like "plot". Not like "flawed". So "Flot" rhymes with "plot". And if you look up "flot" in a Danish-to-English dictionary, some of the words that come up are "good-looking", "attractive", "stylish", "smart", "impressive", "extravagant". One of the main goals with Flot is pretty looks. ## Notes about the examples ## In order to have a useful, functional example of time-series plots using time zones, date.js from [timezone-js][timezone-js] (released under the Apache 2.0 license) and the [Olson][olson] time zone database (released to the public domain) have been included in the examples directory. They are used in examples/axes-time-zones/index.html. [excanvas]: http://code.google.com/p/explorercanvas/ [flashcanvas]: http://code.google.com/p/flashcanvas/ [timezone-js]: https://github.com/mde/timezone-js [olson]: ftp://ftp.iana.org/tz/ jquery.flot.stack.min.js 0000664 00000005227 15063242610 0011261 0 ustar 00 /* Flot plugin for stacking data sets rather than overlyaing them. Copyright (c) 2007-2013 IOLA and Ole Laursen. Licensed under the MIT license. The plugin assumes the data is sorted on x (or y if stacking horizontally). For line charts, it is assumed that if a line has an undefined gap (from a null point), then the line above it should have the same gap - insert zeros instead of "null" if you want another behaviour. This also holds for the start and end of the chart. Note that stacking a mix of positive and negative values in most instances doesn't make sense (so it looks weird). Two or more series are stacked when their "stack" attribute is set to the same key (which can be any number or string or just "true"). To specify the default stack, you can set the stack option like this: series: { stack: null/false, true, or a key (number/string) } You can also specify it for a single series, like this: $.plot( $("#placeholder"), [{ data: [ ... ], stack: true }]) The stacking order is determined by the order of the data series in the array (later series end up on top of the previous). Internally, the plugin modifies the datapoints in each series, adding an offset to the y value. 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